/* * OpenTyrian: A modern cross-platform port of Tyrian * Copyright (C) 2007-2009 The OpenTyrian Development Team * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. */ #include "file.h" #include "lds_play.h" #include "loudness.h" #include "opentyr.h" #include const unsigned char op_table[9] = {0x00, 0x01, 0x02, 0x08, 0x09, 0x0a, 0x10, 0x11, 0x12}; /* A substantial amount of this code has been copied and adapted from adplug. Thanks, guys! Adplug is awesome! :D */ /* Note frequency table (16 notes / octave) */ static const Uint16 frequency[(13 * 15) - 3] = { 343, 344, 345, 347, 348, 349, 350, 352, 353, 354, 356, 357, 358, 359, 361, 362, 363, 365, 366, 367, 369, 370, 371, 373, 374, 375, 377, 378, 379, 381, 382, 384, 385, 386, 388, 389, 391, 392, 393, 395, 396, 398, 399, 401, 402, 403, 405, 406, 408, 409, 411, 412, 414, 415, 417, 418, 420, 421, 423, 424, 426, 427, 429, 430, 432, 434, 435, 437, 438, 440, 442, 443, 445, 446, 448, 450, 451, 453, 454, 456, 458, 459, 461, 463, 464, 466, 468, 469, 471, 473, 475, 476, 478, 480, 481, 483, 485, 487, 488, 490, 492, 494, 496, 497, 499, 501, 503, 505, 506, 508, 510, 512, 514, 516, 518, 519, 521, 523, 525, 527, 529, 531, 533, 535, 537, 538, 540, 542, 544, 546, 548, 550, 552, 554, 556, 558, 560, 562, 564, 566, 568, 571, 573, 575, 577, 579, 581, 583, 585, 587, 589, 591, 594, 596, 598, 600, 602, 604, 607, 609, 611, 613, 615, 618, 620, 622, 624, 627, 629, 631, 633, 636, 638, 640, 643, 645, 647, 650, 652, 654, 657, 659, 662, 664, 666, 669, 671, 674, 676, 678, 681, 683 }; /* Vibrato (sine) table */ static const Uint8 vibtab[25 + (13 * 3)] = { 0, 13, 25, 37, 50, 62, 74, 86, 98, 109, 120, 131, 142, 152, 162, 171, 180, 189, 197, 205, 212, 219, 225, 231, 236, 240, 244, 247, 250, 252, 254, 255, 255, 255, 254, 252, 250, 247, 244, 240, 236, 231, 225, 219, 212, 205, 197, 189, 180, 171, 162, 152, 142, 131, 120, 109, 98, 86, 74, 62, 50, 37, 25, 13 }; /* Tremolo (sine * sine) table */ static const Uint8 tremtab[128] = { 0, 0, 1, 1, 2, 4, 5, 7, 10, 12, 15, 18, 21, 25, 29, 33, 37, 42, 47, 52, 57, 62, 67, 73, 79, 85, 90, 97, 103, 109, 115, 121, 128, 134, 140, 146, 152, 158, 165, 170, 176, 182, 188, 193, 198, 203, 208, 213, 218, 222, 226, 230, 234, 237, 240, 243, 245, 248, 250, 251, 253, 254, 254, 255, 255, 255, 254, 254, 253, 251, 250, 248, 245, 243, 240, 237, 234, 230, 226, 222, 218, 213, 208, 203, 198, 193, 188, 182, 176, 170, 165, 158, 152, 146, 140, 134, 127, 121, 115, 109, 103, 97, 90, 85, 79, 73, 67, 62, 57, 52, 47, 42, 37, 33, 29, 25, 21, 18, 15, 12, 10, 7, 5, 4, 2, 1, 1, 0 }; static const Uint16 maxsound = 0x3f, maxpos = 0xff; static SoundBank *soundbank = NULL; static Channel channel[9]; static Position *positions = NULL; static Uint8 fmchip[0xff], jumping, fadeonoff, allvolume, hardfade, tempo_now, pattplay, tempo, regbd, chandelay[9], mode, pattlen; static Uint16 posplay, jumppos, speed; static Uint16 *patterns = NULL; static Uint16 numpatch, numposi, mainvolume; bool playing, songlooped; bool lds_load( FILE *f, unsigned int music_offset, unsigned int music_size ) { SoundBank *sb; fseek(f, music_offset, SEEK_SET); /* load header */ mode = fgetc(f); if (mode > 2) { fprintf(stderr, "error: failed to load music\n"); return false; } efread(&speed, 2, 1, f); tempo = fgetc(f); pattlen = fgetc(f); for (unsigned int i = 0; i < 9; i++) chandelay[i] = fgetc(f); regbd = fgetc(f); /* load patches */ efread(&numpatch, 2, 1, f); free(soundbank); soundbank = malloc(sizeof(SoundBank) * numpatch); for (unsigned int i = 0; i < numpatch; i++) { sb = &soundbank[i]; sb->mod_misc = fgetc(f); sb->mod_vol = fgetc(f); sb->mod_ad = fgetc(f); sb->mod_sr = fgetc(f); sb->mod_wave = fgetc(f); sb->car_misc = fgetc(f); sb->car_vol = fgetc(f); sb->car_ad = fgetc(f); sb->car_sr = fgetc(f); sb->car_wave = fgetc(f); sb->feedback = fgetc(f); sb->keyoff = fgetc(f); sb->portamento = fgetc(f); sb->glide = fgetc(f); sb->finetune = fgetc(f); sb->vibrato = fgetc(f); sb->vibdelay = fgetc(f); sb->mod_trem = fgetc(f); sb->car_trem = fgetc(f); sb->tremwait = fgetc(f); sb->arpeggio = fgetc(f); for (unsigned int j = 0; j < 12; j++) sb->arp_tab[j] = fgetc(f); efread(&sb->start, 2, 1, f); efread(&sb->size, 2, 1, f); sb->fms = fgetc(f); efread(&sb->transp, 2, 1, f); sb->midinst = fgetc(f); sb->midvelo = fgetc(f); sb->midkey = fgetc(f); sb->midtrans = fgetc(f); sb->middum1 = fgetc(f); sb->middum2 = fgetc(f); } /* load positions */ efread(&numposi, 2, 1, f); free(positions); positions = malloc(sizeof(Position) * 9 * numposi); for (unsigned int i = 0; i < numposi; i++) { for (unsigned int j = 0; j < 9; j++) { /* * patnum is a pointer inside the pattern space, but patterns are 16bit * word fields anyway, so it ought to be an even number (hopefully) and * we can just divide it by 2 to get our array index of 16bit words. */ Uint16 temp; efread(&temp, 2, 1, f); positions[i * 9 + j].patnum = temp / 2; positions[i * 9 + j].transpose = fgetc(f); } } /* load patterns */ fseek(f, 2, SEEK_CUR); /* ignore # of digital sounds (dunno what this is for) */ unsigned int remaining = music_size - (ftell(f) - music_offset); free(patterns); patterns = malloc(sizeof(Uint16) * (remaining / 2)); for (unsigned int i = 0; i < remaining / 2; i++) efread(&patterns[i], 2, 1, f); lds_rewind(); return true; } void lds_free( void ) { free(soundbank); soundbank = NULL; free(positions); positions = NULL; free(patterns); patterns = NULL; } void lds_rewind( void ) { int i; /* init all with 0 */ tempo_now = 3; playing = true; songlooped = false; jumping = fadeonoff = allvolume = hardfade = pattplay = posplay = jumppos = mainvolume = 0; memset(channel, 0, sizeof(channel)); memset(fmchip, 0, sizeof(fmchip)); /* OPL2 init */ opl_init(); /* Reset OPL chip */ opl_write(1, 0x20); opl_write(8, 0); opl_write(0xbd, regbd); for(i = 0; i < 9; i++) { opl_write(0x20 + op_table[i], 0); opl_write(0x23 + op_table[i], 0); opl_write(0x40 + op_table[i], 0x3f); opl_write(0x43 + op_table[i], 0x3f); opl_write(0x60 + op_table[i], 0xff); opl_write(0x63 + op_table[i], 0xff); opl_write(0x80 + op_table[i], 0xff); opl_write(0x83 + op_table[i], 0xff); opl_write(0xe0 + op_table[i], 0); opl_write(0xe3 + op_table[i], 0); opl_write(0xa0 + i, 0); opl_write(0xb0 + i, 0); opl_write(0xc0 + i, 0); } } void lds_setregs(Uint8 reg, Uint8 val) { if(fmchip[reg] == val) return; fmchip[reg] = val; opl_write(reg, val); } void lds_setregs_adv(Uint8 reg, Uint8 mask, Uint8 val) { lds_setregs(reg, (fmchip[reg] & mask) | val); } int lds_update( void ) { Uint16 comword, freq, octave, chan, tune, wibc, tremc, arpreg; int vbreak; Uint8 level, regnum, comhi, comlo; int i; Channel *c; if(!playing) return false; /* handle fading */ if(fadeonoff) { if(fadeonoff <= 128) { if(allvolume > fadeonoff || allvolume == 0) { allvolume -= fadeonoff; } else { allvolume = 1; fadeonoff = 0; if(hardfade != 0) { playing = false; hardfade = 0; for(i = 0; i < 9; i++) { channel[i].keycount = 1; } } } } else { if( (Uint8) ((allvolume + (0x100 - fadeonoff)) & 0xff) <= mainvolume) { allvolume += 0x100 - fadeonoff; } else { allvolume = mainvolume; fadeonoff = 0; } } } /* handle channel delay */ for(chan = 0; chan < 9; chan++) { c = &channel[chan]; if(c->chancheat.chandelay) { if(!(--c->chancheat.chandelay)) { lds_playsound(c->chancheat.sound, chan, c->chancheat.high); } } } /* handle notes */ if(!tempo_now && positions) { vbreak = false; for(chan = 0; chan < 9; chan++) { c = &channel[chan]; if(!c->packwait) { Uint16 patnum = positions[posplay * 9 + chan].patnum; Uint8 transpose = positions[posplay * 9 + chan].transpose; /*printf("> %p", positions);*/ comword = patterns[patnum + c->packpos]; comhi = comword >> 8; comlo = comword & 0xff; if(comword) { if(comhi == 0x80) { c->packwait = comlo; } else { if(comhi >= 0x80) { switch(comhi) { case 0xff: c->volcar = (((c->volcar & 0x3f) * comlo) >> 6) & 0x3f; if(fmchip[0xc0 + chan] & 1) c->volmod = (((c->volmod & 0x3f) * comlo) >> 6) & 0x3f; break; case 0xfe: tempo = comword & 0x3f; break; case 0xfd: c->nextvol = comlo; break; case 0xfc: playing = false; /* in real player there's also full keyoff here, but we don't need it */ break; case 0xfb: c->keycount = 1; break; case 0xfa: vbreak = true; jumppos = (posplay + 1) & maxpos; break; case 0xf9: vbreak = true; jumppos = comlo & maxpos; jumping = 1; if(jumppos < posplay) { songlooped = true; } break; case 0xf8: c->lasttune = 0; break; case 0xf7: c->vibwait = 0; /* PASCAL: c->vibspeed = ((comlo >> 4) & 15) + 2; */ c->vibspeed = (comlo >> 4) + 2; c->vibrate = (comlo & 15) + 1; break; case 0xf6: c->glideto = comlo; break; case 0xf5: c->finetune = comlo; break; case 0xf4: if(!hardfade) { allvolume = mainvolume = comlo; fadeonoff = 0; } break; case 0xf3: if(!hardfade) { fadeonoff = comlo; } break; case 0xf2: c->trmstay = comlo; break; case 0xf1: /* panorama */ case 0xf0: /* progch */ /* MIDI commands (unhandled) */ /*AdPlug_LogWrite("CldsPlayer(): not handling MIDI command 0x%x, " "value = 0x%x\n", comhi);*/ break; default: if(comhi < 0xa0) { c->glideto = comhi & 0x1f; } else { /*AdPlug_LogWrite("CldsPlayer(): unknown command 0x%x encountered!" " value = 0x%x\n", comhi, comlo);*/ } break; } } else { Uint8 sound; Uint16 high; Sint8 transp = transpose & 127; /* * Originally, in assembler code, the player first shifted * logically left the transpose byte by 1 and then shifted * arithmetically right the same byte to achieve the final, * signed transpose value. Since we can't do arithmetic shifts * in C, we just duplicate the 7th bit into the 8th one and * discard the 8th one completely. */ if(transpose & 64) { transp |= 128; } if(transpose & 128) { sound = (comlo + transp) & maxsound; high = comhi << 4; } else { sound = comlo & maxsound; high = (comhi + transp) << 4; } /* PASCAL: sound = comlo & maxsound; high = (comhi + (((transpose + 0x24) & 0xff) - 0x24)) << 4; */ if(!chandelay[chan]) { lds_playsound(sound, chan, high); } else { c->chancheat.chandelay = chandelay[chan]; c->chancheat.sound = sound; c->chancheat.high = high; } } } } c->packpos++; } else { c->packwait--; } } tempo_now = tempo; /* The continue table is updated here, but this is only used in the original player, which can be paused in the middle of a song and then unpaused. Since AdPlug does all this for us automatically, we don't have a continue table here. The continue table update code is noted here for reference only. if(!pattplay) { conttab[speed & maxcont].position = posplay & 0xff; conttab[speed & maxcont].tempo = tempo; } */ pattplay++; if(vbreak) { pattplay = 0; for(i = 0; i < 9; i++) { channel[i].packpos = channel[i].packwait = 0; } posplay = jumppos; } else { if(pattplay >= pattlen) { pattplay = 0; for(i = 0; i < 9; i++) { channel[i].packpos = channel[i].packwait = 0; } posplay = (posplay + 1) & maxpos; } } } else { tempo_now--; } /* make effects */ for(chan = 0; chan < 9; chan++) { c = &channel[chan]; regnum = op_table[chan]; if(c->keycount > 0) { if(c->keycount == 1) lds_setregs_adv(0xb0 + chan, 0xdf, 0); c->keycount--; } /* arpeggio */ if(c->arp_size == 0) arpreg = 0; else { arpreg = c->arp_tab[c->arp_pos] << 4; if(arpreg == 0x800) { if(c->arp_pos > 0) c->arp_tab[0] = c->arp_tab[c->arp_pos - 1]; c->arp_size = 1; c->arp_pos = 0; arpreg = c->arp_tab[0] << 4; } if(c->arp_count == c->arp_speed) { c->arp_pos++; if(c->arp_pos >= c->arp_size) c->arp_pos = 0; c->arp_count = 0; } else c->arp_count++; } /* glide & portamento */ if(c->lasttune && (c->lasttune != c->gototune)) { if(c->lasttune > c->gototune) { if(c->lasttune - c->gototune < c->portspeed) c->lasttune = c->gototune; else c->lasttune -= c->portspeed; } else { if(c->gototune - c->lasttune < c->portspeed) c->lasttune = c->gototune; else c->lasttune += c->portspeed; } if(arpreg >= 0x800) arpreg = c->lasttune - (arpreg ^ 0xff0) - 16; else arpreg += c->lasttune; freq = frequency[arpreg % (12 * 16)]; octave = arpreg / (12 * 16) - 1; lds_setregs(0xa0 + chan, freq & 0xff); lds_setregs_adv(0xb0 + chan, 0x20, ((octave << 2) + (freq >> 8)) & 0xdf); } else { /* vibrato */ if(!c->vibwait) { if(c->vibrate) { wibc = vibtab[c->vibcount & 0x3f] * c->vibrate; if((c->vibcount & 0x40) == 0) tune = c->lasttune + (wibc >> 8); else tune = c->lasttune - (wibc >> 8); if(arpreg >= 0x800) tune = tune - (arpreg ^ 0xff0) - 16; else tune += arpreg; freq = frequency[tune % (12 * 16)]; octave = tune / (12 * 16) - 1; lds_setregs(0xa0 + chan, freq & 0xff); lds_setregs_adv(0xb0 + chan, 0x20, ((octave << 2) + (freq >> 8)) & 0xdf); c->vibcount += c->vibspeed; } else if(c->arp_size != 0) { /* no vibrato, just arpeggio */ if(arpreg >= 0x800) tune = c->lasttune - (arpreg ^ 0xff0) - 16; else tune = c->lasttune + arpreg; freq = frequency[tune % (12 * 16)]; octave = tune / (12 * 16) - 1; lds_setregs(0xa0 + chan, freq & 0xff); lds_setregs_adv(0xb0 + chan, 0x20, ((octave << 2) + (freq >> 8)) & 0xdf); } } else { /* no vibrato, just arpeggio */ c->vibwait--; if(c->arp_size != 0) { if(arpreg >= 0x800) tune = c->lasttune - (arpreg ^ 0xff0) - 16; else tune = c->lasttune + arpreg; freq = frequency[tune % (12 * 16)]; octave = tune / (12 * 16) - 1; lds_setregs(0xa0 + chan, freq & 0xff); lds_setregs_adv(0xb0 + chan, 0x20, ((octave << 2) + (freq >> 8)) & 0xdf); } } } /* tremolo (modulator) */ if(!c->trmwait) { if(c->trmrate) { tremc = tremtab[c->trmcount & 0x7f] * c->trmrate; if((tremc >> 8) <= (c->volmod & 0x3f)) level = (c->volmod & 0x3f) - (tremc >> 8); else level = 0; if(allvolume != 0 && (fmchip[0xc0 + chan] & 1)) lds_setregs_adv(0x40 + regnum, 0xc0, ((level * allvolume) >> 8) ^ 0x3f); else lds_setregs_adv(0x40 + regnum, 0xc0, level ^ 0x3f); c->trmcount += c->trmspeed; } else if(allvolume != 0 && (fmchip[0xc0 + chan] & 1)) lds_setregs_adv(0x40 + regnum, 0xc0, ((((c->volmod & 0x3f) * allvolume) >> 8) ^ 0x3f) & 0x3f); else lds_setregs_adv(0x40 + regnum, 0xc0, (c->volmod ^ 0x3f) & 0x3f); } else { c->trmwait--; if(allvolume != 0 && (fmchip[0xc0 + chan] & 1)) lds_setregs_adv(0x40 + regnum, 0xc0, ((((c->volmod & 0x3f) * allvolume) >> 8) ^ 0x3f) & 0x3f); } /* tremolo (carrier) */ if(!c->trcwait) { if(c->trcrate) { tremc = tremtab[c->trccount & 0x7f] * c->trcrate; if((tremc >> 8) <= (c->volcar & 0x3f)) level = (c->volcar & 0x3f) - (tremc >> 8); else level = 0; if(allvolume != 0) lds_setregs_adv(0x43 + regnum, 0xc0, ((level * allvolume) >> 8) ^ 0x3f); else lds_setregs_adv(0x43 + regnum, 0xc0, level ^ 0x3f); c->trccount += c->trcspeed; } else if(allvolume != 0) lds_setregs_adv(0x43 + regnum, 0xc0, ((((c->volcar & 0x3f) * allvolume) >> 8) ^ 0x3f) & 0x3f); else lds_setregs_adv(0x43 + regnum, 0xc0, (c->volcar ^ 0x3f) & 0x3f); } else { c->trcwait--; if(allvolume != 0) lds_setregs_adv(0x43 + regnum, 0xc0, ((((c->volcar & 0x3f) * allvolume) >> 8) ^ 0x3f) & 0x3f); } } return (!playing || songlooped) ? false : true; } void lds_playsound(int inst_number, int channel_number, int tunehigh) { Channel *c = &channel[channel_number]; /* current channel */ SoundBank *i = &soundbank[inst_number]; /* current instrument */ Uint32 regnum = op_table[channel_number]; /* channel's OPL2 register */ Uint8 volcalc, octave; Uint16 freq; /* set fine tune */ tunehigh += ((i->finetune + c->finetune + 0x80) & 0xff) - 0x80; /* arpeggio handling */ if(!i->arpeggio) { Uint16 arpcalc = i->arp_tab[0] << 4; if(arpcalc > 0x800) tunehigh = tunehigh - (arpcalc ^ 0xff0) - 16; else tunehigh += arpcalc; } /* glide handling */ if(c->glideto != 0) { c->gototune = tunehigh; c->portspeed = c->glideto; c->glideto = c->finetune = 0; return; } /* set modulator registers */ lds_setregs(0x20 + regnum, i->mod_misc); volcalc = i->mod_vol; if(!c->nextvol || !(i->feedback & 1)) c->volmod = volcalc; else c->volmod = (volcalc & 0xc0) | ((((volcalc & 0x3f) * c->nextvol) >> 6)); if((i->feedback & 1) == 1 && allvolume != 0) lds_setregs(0x40 + regnum, ((c->volmod & 0xc0) | (((c->volmod & 0x3f) * allvolume) >> 8)) ^ 0x3f); else lds_setregs(0x40 + regnum, c->volmod ^ 0x3f); lds_setregs(0x60 + regnum, i->mod_ad); lds_setregs(0x80 + regnum, i->mod_sr); lds_setregs(0xe0 + regnum, i->mod_wave); /* Set carrier registers */ lds_setregs(0x23 + regnum, i->car_misc); volcalc = i->car_vol; if(!c->nextvol) c->volcar = volcalc; else c->volcar = (volcalc & 0xc0) | ((((volcalc & 0x3f) * c->nextvol) >> 6)); if(allvolume) lds_setregs(0x43 + regnum, ((c->volcar & 0xc0) | (((c->volcar & 0x3f) * allvolume) >> 8)) ^ 0x3f); else lds_setregs(0x43 + regnum, c->volcar ^ 0x3f); lds_setregs(0x63 + regnum, i->car_ad); lds_setregs(0x83 + regnum, i->car_sr); lds_setregs(0xe3 + regnum, i->car_wave); lds_setregs(0xc0 + channel_number, i->feedback); lds_setregs_adv(0xb0 + channel_number, 0xdf, 0); /* key off */ freq = frequency[tunehigh % (12 * 16)]; octave = tunehigh / (12 * 16) - 1; if(!i->glide) { if(!i->portamento || !c->lasttune) { lds_setregs(0xa0 + channel_number, freq & 0xff); lds_setregs(0xb0 + channel_number, (octave << 2) + 0x20 + (freq >> 8)); c->lasttune = c->gototune = tunehigh; } else { c->gototune = tunehigh; c->portspeed = i->portamento; lds_setregs_adv(0xb0 + channel_number, 0xdf, 0x20); /* key on */ } } else { lds_setregs(0xa0 + channel_number, freq & 0xff); lds_setregs(0xb0 + channel_number, (octave << 2) + 0x20 + (freq >> 8)); c->lasttune = tunehigh; c->gototune = tunehigh + ((i->glide + 0x80) & 0xff) - 0x80; /* set destination */ c->portspeed = i->portamento; } if(!i->vibrato) c->vibwait = c->vibspeed = c->vibrate = 0; else { c->vibwait = i->vibdelay; /* PASCAL: c->vibspeed = ((i->vibrato >> 4) & 15) + 1; */ c->vibspeed = (i->vibrato >> 4) + 2; c->vibrate = (i->vibrato & 15) + 1; } if(!(c->trmstay & 0xf0)) { c->trmwait = (i->tremwait & 0xf0) >> 3; /* PASCAL: c->trmspeed = (i->mod_trem >> 4) & 15; */ c->trmspeed = i->mod_trem >> 4; c->trmrate = i->mod_trem & 15; c->trmcount = 0; } if(!(c->trmstay & 0x0f)) { c->trcwait = (i->tremwait & 15) << 1; /* PASCAL: c->trcspeed = (i->car_trem >> 4) & 15; */ c->trcspeed = i->car_trem >> 4; c->trcrate = i->car_trem & 15; c->trccount = 0; } c->arp_size = i->arpeggio & 15; c->arp_speed = i->arpeggio >> 4; memcpy(c->arp_tab, i->arp_tab, 12); c->keycount = i->keyoff; c->nextvol = c->glideto = c->finetune = c->vibcount = c->arp_pos = c->arp_count = 0; }