#include #include "SDL.h" int main(int argc, char* argv[]) { SDL_Init(SDL_INIT_VIDEO | SDL_INIT_AUDIO | SDL_INIT_JOYSTICK); SDL_Surface * screen = SDL_SetVideoMode(640, 480, 16, 0); enum { MAX_POINTERS = 16, PTR_PRESSED = 4 }; int touchPointers[MAX_POINTERS][5]; int accel[5]; int i; memset(touchPointers, 0, sizeof(touchPointers)); memset(accel, 0, sizeof(accel)); SDL_Joystick * joysticks[MAX_POINTERS+1]; for(i=0; i