int main() { for (int i = 0; i < 3; i++) { glRectf(0, 0, 1, 1); test_glEnableClientState(GL_VERTEX_ARRAY); // TODO: pointers are skipped in verification GLfloat verts[] = { 0, 0, 0, 1, 0, 0, 1, 1, 0, 0, 1, 0, }; test_glVertexPointer(3, GL_FLOAT, 0, verts); test_glDrawArrays(GL_TRIANGLE_FAN, 0, 4); test_glDisableClientState(GL_VERTEX_ARRAY); } mock_return; }