/*************************************************************************** player.h - description ------------------- begin : Thu Sep 6 2001 copyright : (C) 2001 by Michael Speck email : kulkanie@gmx.net ***************************************************************************/ /*************************************************************************** * * * This program is free software; you can redistribute it and/or modify * * it under the terms of the GNU General Public License as published by * * the Free Software Foundation; either version 2 of the License, or * * (at your option) any later version. * * * ***************************************************************************/ /* ==================================================================== Add this player to the list and increase the counter until MAX_PLAYERS is reached. Return Value: True if successful ==================================================================== */ int player_add( char *name, int lives, Level *level ); /* ==================================================================== Get first player. (and set current id to 0) Return Value: first player in list ==================================================================== */ Player* players_get_first(); /* ==================================================================== Get next player in list (cycle: return first player after last player, update current id). Return Value: current player ==================================================================== */ Player* players_get_next(); /* ==================================================================== player_count players give id's 0,1,...,player_count-1. Select the player with id 'current' as current player. The id used is the absolute one, not the relative one resulting from dead players. Return Value: current player ==================================================================== */ Player* players_set_current( int current ); /* ==================================================================== Reset player counter. ==================================================================== */ void players_clear(); /* ==================================================================== Return number of players still in game (lives > 0) ==================================================================== */ int players_count(); /* set level_id and init snapshot with the new leveldata */ void player_init_level( Player *player, Level *level, int id );