DEFS = @network_flag@ @sdlnet_flag@ @arch_flag@ @warp_flag@ @audio_flag@ @inst_flag@ @hi_inst_flag@ @locdir_flag@ @DEFS@ lbreakout2res.o: win32.ico @echo "1 VERSIONINFO" > $(PACKAGE).rc @echo "FILEVERSION `echo $(VERSION) | $(AWK) 'ORS=""; { subs = gsub(/\./,","); print $0; for (ndx=subs; ndx < 3; ndx++) print ",0"; }'`" >> $(PACKAGE).rc @echo "PRODUCTVERSION `echo $(VERSION) | $(AWK) 'ORS=""; { subs = gsub(/\./,","); print $0; for (ndx=subs; ndx < 3; ndx++) print ",0"; }'`" >> $(PACKAGE).rc @echo "FILEFLAGSMASK 0" >> $(PACKAGE).rc @echo "FILEOS 0x40000" >> $(PACKAGE).rc @echo "FILETYPE 1" >> $(PACKAGE).rc @echo "{" >> $(PACKAGE).rc @echo " BLOCK \"StringFileInfo\"" >> $(PACKAGE).rc @echo " {" >> $(PACKAGE).rc @echo " BLOCK \"040904E4\"" >> $(PACKAGE).rc @echo " {" >> $(PACKAGE).rc @echo " VALUE \"CompanyName\", \"LGames - Michael Speck\"" >> $(PACKAGE).rc @echo " VALUE \"FileDescription\", \"@appname@\"" >> $(PACKAGE).rc @echo " VALUE \"FileVersion\", \"$(VERSION)\"" >> $(PACKAGE).rc @echo " VALUE \"InternalName\", \"$(PACKAGE)\"" >> $(PACKAGE).rc @echo " VALUE \"LegalCopyright\", \"GNU Public License\"" >> $(PACKAGE).rc @echo " VALUE \"OriginalFilename\", \"$(PACKAGE)$(EXEEXT)\"" >> $(PACKAGE).rc @echo " VALUE \"ProductName\", \"@appname@\"" >> $(PACKAGE).rc @echo " VALUE \"ProductVersion\", \"$(VERSION)\"" >> $(PACKAGE).rc @echo " }" >> $(PACKAGE).rc @echo " }" >> $(PACKAGE).rc @echo "}" >> $(PACKAGE).rc @echo "0 ICON win32.ico" >> $(PACKAGE).rc @windres -o $@ -i $(PACKAGE).rc bin_PROGRAMS = lbreakout2 lbreakout2_SOURCES = credit.c shine.c extras.c balls.c shrapnells.c \ shots.c event.c paddle.c frame.c misc.c bricks.c player.c \ file.c config.c \ item.c menu.c manager.c value.c chart.c \ editor.c help.c hint.c theme.c client.c client_recv.c \ client_data.c client_handlers.c game.c comm.c slot.c \ display.c main.c win32.ico lbreakout2_DEPENDENCIES = @win32_deps@ lbreakout2_LDADD = @win32_deps@ ../common/libcommon.a ../gui/libGui.a ../game/libgame.a @mixer_flag@ @sdlnet_lib_flag@ EXTRA_DIST = credit.h shine.h extras.h balls.h shrapnells.h \ shots.h event.h paddle.h frame.h misc.h bricks.h player.h \ file.h config.h lbreakout.h \ item.h menu.h manager.h value.h chart.h \ editor.h help.h hint.h theme.h client.h client_data.h \ client_handlers.h game.h comm.h slot.h \ display.h empty.hscr SUBDIRS = gfx sounds levels gui_theme install-data-local: $(mkinstalldirs) $(DESTDIR)$(inst_dir) $(mkinstalldirs) $(DESTDIR)$(hi_dir) if ! test -f $(DESTDIR)$(hi_dir)/lbreakout2.hscr; then \ $(INSTALL_DATA) -m 666 empty.hscr $(DESTDIR)$(hi_dir)/lbreakout2.hscr; \ fi; uninstall-local: rm -rf $(DESTDIR)$(inst_dir) rm -f $(DESTDIR)$(hi_dir)/lbreakout2.hscr rm -rf $(DESTDIR)$(doc_dir)/lbreakout2 win32-install-script: @$(STRIP) $(PACKAGE)$(EXEEXT) @echo "Source: \"`pwd -W`\\$(PACKAGE)$(EXEEXT)\"; DestDir: \"{app}\"; CopyMode: alwaysoverwrite" >> @win32_inst_script@ @list='$(SUBDIRS)'; for subdir in $$list; do \ (cd $$subdir \ && $(MAKE) $(AM_MAKEFLAGS) win32-install-script); \ done