/*************************************************************************** paddle.h - description ------------------- begin : Thu Sep 6 2001 copyright : (C) 2001 by Michael Speck email : kulkanie@gmx.net ***************************************************************************/ /*************************************************************************** * * * This program is free software; you can redistribute it and/or modify * * it under the terms of the GNU General Public License as published by * * the Free Software Foundation; either version 2 of the License, or * * (at your option) any later version. * * * ***************************************************************************/ #ifndef __PADDLE_H #define __PADDLE_H /* ==================================================================== Create/delete a paddle. x is centered assuming a screen width of 640. ball_ammo is the number of additional balls paddle may bring to game. ==================================================================== */ Paddle* paddle_create( int score, int type, int y, int size, int min_size, int max_size, int ball_ammo ); void paddle_delete( Paddle *paddle ); void paddle_reset( Paddle *paddle ); /* will clear stats and score too */ void paddle_freeze( Paddle *paddle, int freeze ); void paddle_set_slime( Paddle *paddle, int slime ); int paddle_slimy( Paddle *paddle ); /* ==================================================================== Set if paddle attracts boni/mali or none. ==================================================================== */ void paddle_set_attract( Paddle *paddle, int attract ); int paddle_attract_malus( Paddle *paddle ); int paddle_attract_bonus( Paddle *paddle ); int paddle_check_attract( Paddle *paddle, int type ); /* ==================================================================== (De)activate ghostly behaviour: paddle is only seen when moved at maximum 200ms before. ==================================================================== */ void paddle_set_invis( Paddle *paddle, int invis ); int paddle_solid( Paddle *paddle ); /* ==================================================================== Init paddle resize (the change between wanted_w and w MUST be even (else the paddle shrinks til eternity) ==================================================================== */ int paddle_init_resize( Paddle *paddle, int c ); /* ==================================================================== Actually resize paddle and return the -1 for shrinkage and 1 for expansion. ==================================================================== */ int paddle_resize( Paddle *paddle, int ms ); /* ==================================================================== Update paddle resize and fire weapon. ==================================================================== */ void paddle_update( Paddle *paddle, int ms ); /* ==================================================================== De/Activate weapon ==================================================================== */ void weapon_install( Paddle *paddle, int install ); #endif