/*************************************************************************** alienBlaster Copyright (C) 2004 Paul Grathwohl, Arne Hormann, Daniel Kuehn, Soenke Schwardt This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. ***************************************************************************/ #include "item.h" #include "items.h" #include "surfaceDB.h" #include "geometry.h" #include "global.h" #include "racers.h" Items::Items() { timeNextItemAppear = ITEM_APPEAR_DELAY + (rand() % ITEM_APPEAR_RAND_DELAY); } Items::~Items() { vector::iterator i; for (i = items.begin(); i != items.end(); ++i) { delete *i; } } void Items::addItem(Item *item) { if (item) { items.push_back(item); } } void Items::expireItems() { unsigned int i = 0; while ( i < items.size() ) { if ( items[i]->isExpired() ) { delete items[i]; items.erase(items.begin() + i); } else { i++; } } } void Items::update( int dT ) { vector::iterator i; for (i = items.begin(); i != items.end(); ++i) { (*i)->update( dT ); } } void Items::draw(SdlCompat_AcceleratedSurface *screen) { vector::iterator i; for (i = items.begin(); i != items.end(); ++i) { (*i)->draw(screen); } } Item *Items::getItem(unsigned int idx) { return items[idx]; } void Items::generateItemNow( Vector2D pos, Vector2D vel ) { if ( pos.getX() < 10 ) pos.setX( 10 ); if ( pos.getX() > SCREEN_WIDTH-10 ) pos.setX( SCREEN_WIDTH-10 ); if ( pos.getY() < 100 && vel.getY() < 5 ) vel.setY( 5 ); int itemType; // 10 tries for a correct item for ( int i = 0; i < 10; i++ ) { itemType = getRandValue( ITEM_APPEAR_CHANCES, NR_ITEM_TYPES ); if ( ( racers->isShipTypeActive( LIGHT_FIGHTER ) && racers->isShipTypeActive( HEAVY_FIGHTER ) ) || ( racers->isShipTypeActive( LIGHT_FIGHTER ) && ( itemType == ITEM_PRIMARY_UPGRADE || itemType == ITEM_DUMBFIRE_DOUBLE || itemType == ITEM_KICK_ASS_ROCKET || itemType == ITEM_HELLFIRE || itemType == ITEM_MACHINE_GUN || itemType == ITEM_HEALTH || itemType == ITEM_HEATSEEKER || itemType == ITEM_NUKE || itemType == ITEM_ENERGY_BEAM ) ) || ( racers->isShipTypeActive( HEAVY_FIGHTER ) && ( itemType == ITEM_PRIMARY_UPGRADE || itemType == ITEM_DUMBFIRE_DOUBLE || itemType == ITEM_KICK_ASS_ROCKET || itemType == ITEM_HEALTH || itemType == ITEM_HEATSEEKER || itemType == ITEM_NUKE || itemType == ITEM_DEFLECTOR || itemType == ITEM_LASER ) ) ) { Item *item = new Item( pos, vel, (ItemTypes)itemType ); addItem( item ); break; } } } void Items::generate( int dT ) { timeNextItemAppear -= dT; if ( timeNextItemAppear < 0 ) { timeNextItemAppear = ITEM_APPEAR_DELAY + (rand() % ITEM_APPEAR_RAND_DELAY); generateItemNow( Vector2D( 150 + (rand() % 340), -20 ), Vector2D( (rand() % lroundf(SCROLL_SPEED)) - SCROLL_SPEED / 2, SCROLL_SPEED + (rand() % lroundf(SCROLL_SPEED)) ) ); } } void Items::deleteAllItems() { vector::iterator i; for (i = items.begin(); i != items.end(); ++i) { (*i)->deleteItem(); } expireItems(); }