/* REminiscence - Flashback interpreter * Copyright (C) 2005-2007 Gregory Montoir * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. */ #ifndef __SYSTEMSTUB_H__ #define __SYSTEMSTUB_H__ #include "intern.h" struct PlayerInput { enum { DIR_UP = 1 << 0, DIR_DOWN = 1 << 1, DIR_LEFT = 1 << 2, DIR_RIGHT = 1 << 3 }; enum { DF_FASTMODE = 1 << 0, DF_DBLOCKS = 1 << 1, DF_SETLIFE = 1 << 2 }; uint8 dirMask; bool enter; bool space; bool shift; bool backspace; bool escape; char lastChar; bool save; bool load; int stateSlot; bool inpRecord; bool inpReplay; bool mirrorMode; uint8 dbgMask; bool quit; }; struct SystemStub { typedef void (*AudioCallback)(void *param, uint8 *stream, int len); PlayerInput _pi; virtual ~SystemStub() {} virtual void init(const char *title, uint16 w, uint16 h) = 0; virtual void destroy() = 0; virtual void setPalette(const uint8 *pal, uint16 n) = 0; virtual void setPaletteEntry(uint8 i, const Color *c) = 0; virtual void getPaletteEntry(uint8 i, Color *c) = 0; virtual void setOverscanColor(uint8 i) = 0; virtual void copyRect(int16 x, int16 y, uint16 w, uint16 h, const uint8 *buf, uint32 pitch) = 0; virtual void updateScreen(uint8 shakeOffset) = 0; virtual void processEvents() = 0; virtual void sleep(uint32 duration) = 0; virtual uint32 getTimeStamp() = 0; virtual void startAudio(AudioCallback callback, void *param) = 0; virtual void stopAudio() = 0; virtual uint32 getOutputSampleRate() = 0; virtual void *createMutex() = 0; virtual void destroyMutex(void *mutex) = 0; virtual void lockMutex(void *mutex) = 0; virtual void unlockMutex(void *mutex) = 0; }; struct MutexStack { SystemStub *_stub; void *_mutex; MutexStack(SystemStub *stub, void *mutex) : _stub(stub), _mutex(mutex) { _stub->lockMutex(_mutex); } ~MutexStack() { _stub->unlockMutex(_mutex); } }; extern SystemStub *SystemStub_SDL_create(); extern SystemStub *SystemStub_Win32_create(); #endif // __SYSTEMSTUB_H__