#ifndef UI_BASIC_H_ #define UI_BASIC_H_ #include "ui.h" /* "Basic" UI driver. Always present and guaranteed to work. Override driver may call into this one to implement filtering */ extern UI_tDriver UI_BASIC_driver; /* for Windows CE and Dreamcast */ #ifdef USE_UI_BASIC_ONSCREEN_KEYBOARD int UI_BASIC_OnScreenKeyboard(const char *title, int layout); /* layout must be one of MACHINE_* values (see atari.h) or -1 for base keyboard with no function keys */ #endif /* used only in the Dreamcast port */ extern const unsigned char UI_BASIC_key_to_ascii[256]; #endif /* UI_BASIC_H_ */