/* * Copyright (C) 2013 Google Inc. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ package com.google.example.games.basegameutils; import android.content.Intent; import android.os.Bundle; import android.util.Log; import com.google.android.gms.common.api.GoogleApiClient; public class CloudSave implements GameHelper.GameHelperListener { // The game helper object. This class is mainly a wrapper around this object. protected GameHelper mHelper; MainActivity parent; /** Constructs a BaseGameActivity with default client (GamesClient). */ public CloudSave(MainActivity p) { Log.i("SDL", "CloudSave: initializing"); parent = p; mHelper = new GameHelper(parent, GameHelper.CLIENT_SNAPSHOT); mHelper.setMaxAutoSignInAttempts(0); mHelper.setup(this); } public GameHelper getGameHelper() { return mHelper; } public void onStart() { mHelper.onStart(parent); } public void onStop() { mHelper.onStop(); } public void onActivityResult(int request, int response, Intent data) { mHelper.onActivityResult(request, response, data); } public void onSignInSucceeded() { Log.i("SDL", "CloudSave: onSignInSucceeded()"); } public void onSignInFailed() { Log.i("SDL", "CloudSave: onSignInFailed()"); } public GoogleApiClient getApiClient() { return mHelper.getApiClient(); } public boolean isSignedIn() { return mHelper.isSignedIn(); } public void beginUserInitiatedSignIn() { mHelper.beginUserInitiatedSignIn(); } public void signOut() { mHelper.signOut(); } public void showAlert(String message) { mHelper.makeSimpleDialog(message).show(); } public void showAlert(String title, String message) { mHelper.makeSimpleDialog(title, message).show(); } public void enableDebugLog(boolean enabled) { mHelper.enableDebugLog(enabled); } public String getInvitationId() { return mHelper.getInvitationId(); } public void reconnectClient() { mHelper.reconnectClient(); } public boolean hasSignInError() { return mHelper.hasSignInError(); } public GameHelper.SignInFailureReason getSignInError() { return mHelper.getSignInError(); } }