/* This file contains some compile-time configuration options for *nix * systems. * config_unix.h is generated from config_unix.h.in by build.sh * When building on MS Windows using build.sh (MinGW, Cygwin), * config_win.h is generated from src/config_win.h.in. * When using MSVC on MS Windows, you'll have to edit src/msvc++/config.h * manually if you want anything else than the defaults. */ #ifndef _CONFIG_UNIX_H #define _CONFIG_UNIX_H /* Directory where the UQM game data is located */ #define CONTENTDIR "" /* Directory where game data will be stored */ #define USERDIR "config/" /* Directory where config files will be stored */ #define CONFIGDIR USERDIR /* Directory where supermelee teams will be stored */ #define MELEEDIR "teams/" /* Directory where save games will be stored */ #define SAVEDIR "save/" /* Defined if words are stored with the most significant byte first */ #ifdef __ARMEL__ #undef WORDS_BIGENDIAN #endif /* Defined if your system has readdir_r of its own */ #define HAVE_READDIR_R 1 /* Defined if your system has setenv of its own */ #ifndef HAVE_SETENV #define HAVE_SETENV 1 #endif /* Defined if your system has strupr of its own */ #undef HAVE_STRUPR /* Defined if your system has strcasecmp of its own */ #define HAVE_STRCASECMP_UQM 1 // Not using "HAVE_STRCASECMP" as that conflicts with SDL. /* Defined if your system has stricmp of its own */ #undef HAVE_STRICMP /* Defined if your system has getopt_long */ #define HAVE_GETOPT_LONG 1 /* Defined if your system has iswgraph of its own*/ #define HAVE_ISWGRAPH 1 /* Defined if your system has wchar_t of its own */ #define HAVE_WCHAR_T 1 /* Defined if your system has wint_t of its own */ #define HAVE_WINT_T 1 /* Defined if your system has _Bool of its own */ #define HAVE__BOOL 1 #endif /* _CONFIG_UNIX_H */