/* * Copyright (C) 2013 Google Inc. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ package com.google.example.games.basegameutils; import android.content.Intent; import android.os.Bundle; import android.util.Log; import com.google.android.gms.common.api.GoogleApiClient; /** * Example base class for games. This implementation takes care of setting up * the API client object and managing its lifecycle. Subclasses only need to * override the @link{#onSignInSucceeded} and @link{#onSignInFailed} abstract * methods. To initiate the sign-in flow when the user clicks the sign-in * button, subclasses should call @link{#beginUserInitiatedSignIn}. By default, * this class only instantiates the GoogleApiClient object. If the PlusClient or * AppStateClient objects are also wanted, call the BaseGameActivity(int) * constructor and specify the requested clients. For example, to request * PlusClient and GamesClient, use BaseGameActivity(CLIENT_GAMES | CLIENT_PLUS). * To request all available clients, use BaseGameActivity(CLIENT_ALL). * Alternatively, you can also specify the requested clients via * @link{#setRequestedClients}, but you must do so before @link{#onCreate} * gets called, otherwise the call will have no effect. * * @author Bruno Oliveira (Google) */ public class CloudSave implements GameHelper.GameHelperListener { // The game helper object. This class is mainly a wrapper around this object. protected GameHelper mHelper; // We expose these constants here because we don't want users of this class // to have to know about GameHelper at all. public static final int CLIENT_GAMES = GameHelper.CLIENT_GAMES; public static final int CLIENT_APPSTATE = GameHelper.CLIENT_APPSTATE; public static final int CLIENT_PLUS = GameHelper.CLIENT_PLUS; public static final int CLIENT_ALL = GameHelper.CLIENT_ALL; // Requested clients. By default, that's just the games client. public int mRequestedClients = CLIENT_GAMES; private final static String TAG = "BaseGameActivity"; public boolean mDebugLog = false; MainActivity parent; /** Constructs a BaseGameActivity with default client (GamesClient). */ public CloudSave(MainActivity p) { parent = p; setRequestedClients(CLIENT_GAMES); getGameHelper().setup(this); /* // Add the Drive API and scope to the builder: GoogleApiClient.Builder builder = helper.getApiClientBuilder(); GoogleApiClient.Builder builder = new GoogleApiClient.Builder(parent, this, this); builder.addScope(Drive.SCOPE_APPFOLDER); builder.addApi(Drive.API); */ } /** * Sets the requested clients. The preferred way to set the requested clients is * via the constructor, but this method is available if for some reason your code * cannot do this in the constructor. This must be called before onCreate or getGameHelper() * in order to have any effect. If called after onCreate()/getGameHelper(), this method * is a no-op. * * @param requestedClients A combination of the flags CLIENT_GAMES, CLIENT_PLUS * and CLIENT_APPSTATE, or CLIENT_ALL to request all available clients. */ public void setRequestedClients(int requestedClients) { mRequestedClients = requestedClients; } public GameHelper getGameHelper() { if (mHelper == null) { mHelper = new GameHelper(parent, mRequestedClients); mHelper.enableDebugLog(mDebugLog); } return mHelper; } public void onStart() { mHelper.onStart(parent); } public void onStop() { mHelper.onStop(); } public void onActivityResult(int request, int response, Intent data) { mHelper.onActivityResult(request, response, data); } public void onSignInSucceeded() { // TODO } public void onSignInFailed() { // TODO } public GoogleApiClient getApiClient() { return mHelper.getApiClient(); } public boolean isSignedIn() { return mHelper.isSignedIn(); } public void beginUserInitiatedSignIn() { mHelper.beginUserInitiatedSignIn(); } public void signOut() { mHelper.signOut(); } public void showAlert(String message) { mHelper.makeSimpleDialog(message).show(); } public void showAlert(String title, String message) { mHelper.makeSimpleDialog(title, message).show(); } public void enableDebugLog(boolean enabled) { mDebugLog = true; if (mHelper != null) { mHelper.enableDebugLog(enabled); } } public void enableDebugLog(boolean enabled, String tag) { enableDebugLog(enabled); } public String getInvitationId() { return mHelper.getInvitationId(); } public void reconnectClient() { mHelper.reconnectClient(); } public boolean hasSignInError() { return mHelper.hasSignInError(); } public GameHelper.SignInFailureReason getSignInError() { return mHelper.getSignInError(); } }