/* * OpenTyrian Classic: A modern cross-platform port of Tyrian * Copyright (C) 2007-2009 The OpenTyrian Development Team * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. */ #include "font.h" #include "fonthand.h" #include "sprite.h" // like JE_dString() if (black == false && shadow_dist == 2 && hue == 15) // like JE_textShade() with PART_SHADE if (black == true && shadow_dist == 1) // like JE_outTextAndDarken() if (black == false && shadow_dist == 1) // like JE_outTextAdjust() with shadow if (black == false && shadow_dist == 2) void draw_font_hv_shadow( SDL_Surface *surface, int x, int y, const char *text, Font font, FontAlignment alignment, Uint8 hue, Sint8 value, bool black, int shadow_dist ) { draw_font_dark(surface, x + shadow_dist, y + shadow_dist, text, font, alignment, black); draw_font_hv(surface, x, y, text, font, alignment, hue, value); } // like JE_textShade() with FULL_SHADE if (black == true && shadow_dist == 1) void draw_font_hv_full_shadow( SDL_Surface *surface, int x, int y, const char *text, Font font, FontAlignment alignment, Uint8 hue, Sint8 value, bool black, int shadow_dist ) { draw_font_dark(surface, x, y - shadow_dist, text, font, alignment, black); draw_font_dark(surface, x + shadow_dist, y, text, font, alignment, black); draw_font_dark(surface, x, y + shadow_dist, text, font, alignment, black); draw_font_dark(surface, x - shadow_dist, y, text, font, alignment, black); draw_font_hv(surface, x, y, text, font, alignment, hue, value); } // like JE_outText() with (brightness >= 0) // like JE_outTextAdjust() without shadow void draw_font_hv( SDL_Surface *surface, int x, int y, const char *text, Font font, FontAlignment alignment, Uint8 hue, Sint8 value ) { switch (alignment) { case left_aligned: break; case centered: x -= JE_textWidth(text, font) / 2; break; case right_aligned: x -= JE_textWidth(text, font); break; } bool highlight = false; for (; *text != '\0'; ++text) { int sprite_id = font_ascii[(unsigned char)*text]; switch (*text) { case ' ': x += 6; break; case '~': highlight = !highlight; if (highlight) value += 4; else value -= 4; break; default: if (sprite_id != -1 && sprite_exists(font, sprite_id)) { blit_sprite_hv(surface, x, y, font, sprite_id, hue, value); x += sprite(font, sprite_id)->width + 1; } break; } } } // like JE_outTextModify() void draw_font_hv_blend( SDL_Surface *surface, int x, int y, const char *text, Font font, FontAlignment alignment, Uint8 hue, Sint8 value ) { switch (alignment) { case left_aligned: break; case centered: x -= JE_textWidth(text, font) / 2; break; case right_aligned: x -= JE_textWidth(text, font); break; } for (; *text != '\0'; ++text) { int sprite_id = font_ascii[(unsigned char)*text]; switch (*text) { case ' ': x += 6; break; case '~': break; default: if (sprite_id != -1 && sprite_exists(font, sprite_id)) { blit_sprite_hv_blend(surface, x, y, font, sprite_id, hue, value); x += sprite(font, sprite_id)->width + 1; } break; } } } // like JE_outText() with (brightness < 0) if (black == true) void draw_font_dark( SDL_Surface *surface, int x, int y, const char *text, Font font, FontAlignment alignment, bool black ) { switch (alignment) { case left_aligned: break; case centered: x -= JE_textWidth(text, font) / 2; break; case right_aligned: x -= JE_textWidth(text, font); break; } for (; *text != '\0'; ++text) { int sprite_id = font_ascii[(unsigned char)*text]; switch (*text) { case ' ': x += 6; break; case '~': break; default: if (sprite_id != -1 && sprite_exists(font, sprite_id)) { blit_sprite_dark(surface, x, y, font, sprite_id, black); x += sprite(font, sprite_id)->width + 1; } break; } } }