src/ai/sndwave.d src/ai/sndwave.o: ../src/ai/sndwave.cpp \ ../src/ai/../keen.h ../src/ai/../vorticon/sounds.h \ ../src/ai/../funcdefs.h ../src/ai/../fileio.h ../src/ai/../CLatch.h \ ../src/ai/../include/playeraction.h /usr/include/SDL/SDL.h \ /usr/include/SDL/SDL_main.h /usr/include/SDL/SDL_stdinc.h \ /usr/include/SDL/SDL_config.h /usr/include/SDL/SDL_platform.h \ /usr/include/SDL/begin_code.h /usr/include/SDL/close_code.h \ /usr/include/SDL/SDL_audio.h /usr/include/SDL/SDL_error.h \ /usr/include/SDL/SDL_endian.h /usr/include/SDL/SDL_mutex.h \ /usr/include/SDL/SDL_thread.h /usr/include/SDL/SDL_rwops.h \ /usr/include/SDL/SDL_cdrom.h /usr/include/SDL/SDL_cpuinfo.h \ /usr/include/SDL/SDL_events.h /usr/include/SDL/SDL_active.h \ /usr/include/SDL/SDL_keyboard.h /usr/include/SDL/SDL_keysym.h \ /usr/include/SDL/SDL_mouse.h /usr/include/SDL/SDL_video.h \ /usr/include/SDL/SDL_joystick.h /usr/include/SDL/SDL_quit.h \ /usr/include/SDL/SDL_loadso.h /usr/include/SDL/SDL_timer.h \ /usr/include/SDL/SDL_version.h ../src/ai/../include/declarations.h \ ../src/ai/../keenext.h ../src/ai/../include/game.h \ ../src/ai/../include/enemyai.h ../src/ai/../keen.h: ../src/ai/../vorticon/sounds.h: ../src/ai/../funcdefs.h: ../src/ai/../fileio.h: ../src/ai/../CLatch.h: ../src/ai/../include/playeraction.h: /usr/include/SDL/SDL.h: /usr/include/SDL/SDL_main.h: /usr/include/SDL/SDL_stdinc.h: /usr/include/SDL/SDL_config.h: /usr/include/SDL/SDL_platform.h: /usr/include/SDL/begin_code.h: /usr/include/SDL/close_code.h: /usr/include/SDL/SDL_audio.h: /usr/include/SDL/SDL_error.h: /usr/include/SDL/SDL_endian.h: /usr/include/SDL/SDL_mutex.h: /usr/include/SDL/SDL_thread.h: /usr/include/SDL/SDL_rwops.h: /usr/include/SDL/SDL_cdrom.h: /usr/include/SDL/SDL_cpuinfo.h: /usr/include/SDL/SDL_events.h: /usr/include/SDL/SDL_active.h: /usr/include/SDL/SDL_keyboard.h: /usr/include/SDL/SDL_keysym.h: /usr/include/SDL/SDL_mouse.h: /usr/include/SDL/SDL_video.h: /usr/include/SDL/SDL_joystick.h: /usr/include/SDL/SDL_quit.h: /usr/include/SDL/SDL_loadso.h: /usr/include/SDL/SDL_timer.h: /usr/include/SDL/SDL_version.h: ../src/ai/../include/declarations.h: ../src/ai/../keenext.h: ../src/ai/../include/game.h: ../src/ai/../include/enemyai.h: