#ifndef RENDER_H #define RENDER_H #include "gl.h" GLint gl4es_glRenderMode(GLenum mode); void gl4es_glInitNames(); void gl4es_glPopName(); void gl4es_glPushName(GLuint name); void gl4es_glLoadName(GLuint name); void gl4es_glSelectBuffer(GLsizei size, GLuint *buffer); void select_glDrawElements(const pointer_state_t* vtx, GLenum mode, GLuint count, GLenum type, GLvoid * indices); void select_glDrawArrays(const pointer_state_t* vtx, GLenum mode, GLuint first, GLuint count); #endif