/* * OpenTyrian Classic: A modern cross-platform port of Tyrian * Copyright (C) 2007-2009 The OpenTyrian Development Team * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. */ #include "player.h" Player player[2]; void calc_purple_balls_needed( Player *this_player ) { static const uint purple_balls_required[12] = { 1, 1, 2, 4, 8, 12, 16, 20, 25, 30, 40, 50 }; this_player->purple_balls_needed = purple_balls_required[*this_player->lives]; } bool power_up_weapon( Player *this_player, uint port ) { const bool can_power_up = this_player->items.weapon[port].id != 0 && // not None this_player->items.weapon[port].power < 11; // not at max power if (can_power_up) { ++this_player->items.weapon[port].power; shotMultiPos[port] = 0; // TODO: should be part of Player structure calc_purple_balls_needed(this_player); } else // cash consolation prize { this_player->cash += 1000; } return can_power_up; } void handle_got_purple_ball( Player *this_player ) { if (this_player->purple_balls_needed > 1) --this_player->purple_balls_needed; else power_up_weapon(this_player, this_player->is_dragonwing ? REAR_WEAPON : FRONT_WEAPON); }