/* * fileio.h * * Created on: 09.01.2009 * Author: gerstrong */ #ifndef __CG_FILEIO_H__ #define __CG_FILEIO_H__ #include unsigned int loadmap(const std::string& filename, const std::string& path, int lvlnum, int isworldmap, stCloneKeenPlus *pCKP); void addmaptile(unsigned int t); void addenemytile(unsigned int t, stCloneKeenPlus *pCKP); short checkConsistencyofGameData(stGameData *p_GameData); std::string formatPathString(const std::string& path); bool renameFilenamesLowerCase(const char *dir_name); void assignChangeTileAttribute(stTile *tile, int episode); #endif