################################################################################ # Automatically-generated file. Do not edit! ################################################################################ # Add inputs and outputs from these tool invocations to the build variables CPP_SRCS += \ ../src/CCGenius.cpp \ ../src/CGame.cpp \ ../src/CGraphics.cpp \ ../src/CLatch.cpp \ ../src/CLogFile.cpp \ ../src/eseq_ep1.cpp \ ../src/eseq_ep2.cpp \ ../src/eseq_ep3.cpp \ ../src/fileio.cpp \ ../src/finale.cpp \ ../src/game.cpp \ ../src/gamedo.cpp \ ../src/gamepdo.cpp \ ../src/gm_pdowm.cpp \ ../src/lz.cpp \ ../src/main.cpp \ ../src/map.cpp \ ../src/menu.cpp \ ../src/misc.cpp \ ../src/sgrle.cpp OBJS += \ ./src/CCGenius.o \ ./src/CGame.o \ ./src/CGraphics.o \ ./src/CLatch.o \ ./src/CLogFile.o \ ./src/eseq_ep1.o \ ./src/eseq_ep2.o \ ./src/eseq_ep3.o \ ./src/fileio.o \ ./src/finale.o \ ./src/game.o \ ./src/gamedo.o \ ./src/gamepdo.o \ ./src/gm_pdowm.o \ ./src/lz.o \ ./src/main.o \ ./src/map.o \ ./src/menu.o \ ./src/misc.o \ ./src/sgrle.o CPP_DEPS += \ ./src/CCGenius.d \ ./src/CGame.d \ ./src/CGraphics.d \ ./src/CLatch.d \ ./src/CLogFile.d \ ./src/eseq_ep1.d \ ./src/eseq_ep2.d \ ./src/eseq_ep3.d \ ./src/fileio.d \ ./src/finale.d \ ./src/game.d \ ./src/gamedo.d \ ./src/gamepdo.d \ ./src/gm_pdowm.d \ ./src/lz.d \ ./src/main.d \ ./src/map.d \ ./src/menu.d \ ./src/misc.d \ ./src/sgrle.d # Each subdirectory must supply rules for building sources it contributes src/%.o: ../src/%.cpp @echo 'Building file: $<' @echo 'Invoking: GCC C++ Compiler' g++ -DBUILD_SDL -DUSE_OPENGL -D__i386__ -DBUILD_WITH_OGG -DTARGET_LNX -I/usr/include/SDL -I/usr/include/vorbis -O3 -Wall -c -fmessage-length=0 -m32 -MMD -MP -MF"$(@:%.o=%.d)" -MT"$(@:%.o=%.d)" -o"$@" "$<" @echo 'Finished building: $<' @echo ' '