# The application settings for Android libSDL port AppSettingVersion=17 LibSdlVersion=1.3 AppName="SDL sprite test" AppFullName=net.sdl.testsprite ScreenOrientation=h InhibitSuspend=n AppDataDownloadUrl="Game data is 1 Mb|ballfield2.zip" VideoDepthBpp=16 NeedDepthBuffer=n NeedStencilBuffer=n NeedGles2=n SwVideoMode=n SdlVideoResize=y SdlVideoResizeKeepAspect=n CompatibilityHacks=n CompatibilityHacksStaticInit=n AppUsesMouse=y AppNeedsTwoButtonMouse=y ShowMouseCursor=n ForceRelativeMouseMode=n AppNeedsArrowKeys=n AppNeedsTextInput=y AppUsesJoystick=n AppHandlesJoystickSensitivity=n AppUsesMultitouch=y NonBlockingSwapBuffers=n RedefinedKeys="SPACE RETURN NO_REMAP NO_REMAP SPACE ESCAPE" AppTouchscreenKeyboardKeysAmount=0 AppTouchscreenKeyboardKeysAmountAutoFire=0 RedefinedKeysScreenKb="1 2 3 4 5 6 1 2 3 4" StartupMenuButtonTimeout=3000 HiddenMenuOptions='OptionalDownloadConfig' FirstStartMenuOptions='' MultiABI=n AppVersionCode=101 AppVersionName="1.01" ResetSdlConfigForThisVersion=n DeleteFilesOnUpgrade="%" CompiledLibraries="sdl_mixer sdl_image" CustomBuildScript=n AppCflags='-O2 -finline-functions' AppLdflags='' AppSubdirsBuild='' AppCmdline='' ReadmeText='^Readme text'