/* Copyright (C) 1996-1997 Id Software, Inc. This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ // r_light.c #include "quakedef.h" #include "r_local.h" int r_dlightframecount; /* ================== R_AnimateLight ================== */ void R_AnimateLight (void) { int i,j,k; // // light animations // 'm' is normal light, 'a' is no light, 'z' is double bright i = (int)(cl.time*10); for (j=0 ; jcontents < 0) return; splitplane = node->plane; dist = DotProduct (light->origin, splitplane->normal) - splitplane->dist; if (dist > light->radius) { R_MarkLights (light, bit, node->children[0]); return; } if (dist < -light->radius) { R_MarkLights (light, bit, node->children[1]); return; } // mark the polygons surf = cl.worldmodel->surfaces + node->firstsurface; for (i=0 ; inumsurfaces ; i++, surf++) { if (surf->dlightframe != r_dlightframecount) { surf->dlightbits = 0; surf->dlightframe = r_dlightframecount; } surf->dlightbits |= bit; } R_MarkLights (light, bit, node->children[0]); R_MarkLights (light, bit, node->children[1]); } #ifdef USEFPM void R_MarkLightsFPM (dlight_FPM_t *light, int bit, mnode_FPM_t *node) { mplane_FPM_t *splitplane; fixedpoint_t dist; msurface_FPM_t *surf; int i; if (node->contents < 0) return; splitplane = node->plane; dist = FPM_SUB(DotProductFPM (light->origin, splitplane->normal), splitplane->dist); if (dist > light->radius) { R_MarkLightsFPM (light, bit, node->children[0]); return; } if (dist < -light->radius) { R_MarkLightsFPM (light, bit, node->children[1]); return; } // mark the polygons surf = clFPM.worldmodel->surfaces + node->firstsurface; for (i=0 ; inumsurfaces ; i++, surf++) { if (surf->dlightframe != r_dlightframecount) { surf->dlightbits = 0; surf->dlightframe = r_dlightframecount; } surf->dlightbits |= bit; } R_MarkLightsFPM (light, bit, node->children[0]); R_MarkLightsFPM (light, bit, node->children[1]); } #endif //USEFPM /* ============= R_PushDlights ============= */ void R_PushDlights (void) { int i; dlight_t *l; r_dlightframecount = r_framecount + 1; // because the count hasn't // advanced yet for this frame l = cl_dlights; for (i=0 ; idie < cl.time || !l->radius) continue; R_MarkLights ( l, 1<nodes ); } } #ifdef USEFPM void R_PushDlightsFPM (void) { int i; dlight_FPM_t *l; r_dlightframecount = r_framecount + 1; // because the count hasn't // advanced yet for this frame l = cl_dlightsFPM; for (i=0 ; idie < cl.time || !l->radius) continue; R_MarkLightsFPM ( l, 1<nodes ); } } #endif //USEFPM /* ============================================================================= LIGHT SAMPLING ============================================================================= */ int RecursiveLightPoint (mnode_t *node, vec3_t start, vec3_t end) { int r; float front, back, frac; int side; mplane_t *plane; vec3_t mid; msurface_t *surf; int s, t, ds, dt; int i; mtexinfo_t *tex; byte *lightmap; unsigned scale; int maps; if (node->contents < 0) return -1; // didn't hit anything // calculate mid point // FIXME: optimize for axial plane = node->plane; front = DotProduct (start, plane->normal) - plane->dist; back = DotProduct (end, plane->normal) - plane->dist; side = front < 0; if ( (back < 0) == side) return RecursiveLightPoint (node->children[side], start, end); frac = front / (front-back); mid[0] = start[0] + (end[0] - start[0])*frac; mid[1] = start[1] + (end[1] - start[1])*frac; mid[2] = start[2] + (end[2] - start[2])*frac; // go down front side r = RecursiveLightPoint (node->children[side], start, mid); if (r >= 0) return r; // hit something if ( (back < 0) == side ) return -1; // didn't hit anuthing // check for impact on this node surf = cl.worldmodel->surfaces + node->firstsurface; for (i=0 ; inumsurfaces ; i++, surf++) { if (surf->flags & SURF_DRAWTILED) continue; // no lightmaps tex = surf->texinfo; s = (int)(DotProduct (mid, tex->vecs[0]) + tex->vecs[0][3]); t = (int)(DotProduct (mid, tex->vecs[1]) + tex->vecs[1][3]); if (s < surf->texturemins[0] || t < surf->texturemins[1]) continue; ds = s - surf->texturemins[0]; dt = t - surf->texturemins[1]; if ( ds > surf->extents[0] || dt > surf->extents[1] ) continue; if (!surf->samples) return 0; ds >>= 4; dt >>= 4; lightmap = surf->samples; r = 0; if (lightmap) { lightmap += dt * ((surf->extents[0]>>4)+1) + ds; for (maps = 0 ; maps < MAXLIGHTMAPS && surf->styles[maps] != 255 ; maps++) { scale = d_lightstylevalue[surf->styles[maps]]; r += *lightmap * scale; lightmap += ((surf->extents[0]>>4)+1) * ((surf->extents[1]>>4)+1); } r >>= 8; } return r; } // go down back side return RecursiveLightPoint (node->children[!side], mid, end); } #ifdef USEFPM int RecursiveLightPointFPM (mnode_FPM_t *node, vec3_FPM_t start, vec3_FPM_t end) { int r; fixedpoint_t front, back, frac; int side; mplane_FPM_t *plane; vec3_FPM_t mid; msurface_FPM_t *surf; int s, t, ds, dt; int i; mtexinfo_FPM_t *tex; byte *lightmap; unsigned scale; int maps; if (node->contents < 0) return -1; // didn't hit anything // calculate mid point // FIXME: optimize for axial plane = node->plane; front = FPM_SUB(DotProductFPM (start, plane->normal), plane->dist); back = FPM_SUB(DotProductFPM (end, plane->normal), plane->dist); side = front < 0; if ( (back < 0) == side) return RecursiveLightPointFPM (node->children[side], start, end); frac = FPM_DIV(front, FPM_SUB(front,back)); mid[0] = FPM_ADD(start[0], FPM_MUL(FPM_SUB(end[0], start[0]),frac)); mid[1] = FPM_ADD(start[1], FPM_MUL(FPM_SUB(end[1], start[1]),frac)); mid[2] = FPM_ADD(start[2], FPM_MUL(FPM_SUB(end[2], start[2]),frac)); // go down front side r = RecursiveLightPointFPM (node->children[side], start, mid); if (r >= 0) return r; // hit something if ( (back < 0) == side ) return -1; // didn't hit anuthing // check for impact on this node surf = clFPM.worldmodel->surfaces + node->firstsurface; for (i=0 ; inumsurfaces ; i++, surf++) { if (surf->flags & SURF_DRAWTILED) continue; // no lightmaps tex = surf->texinfo; s = FPM_TOLONG(FPM_ADD(DotProductFPM (mid, tex->vecs[0]), tex->vecs[0][3])); t = FPM_TOLONG(FPM_ADD(DotProductFPM (mid, tex->vecs[1]), tex->vecs[1][3])); if (s < surf->texturemins[0] || t < surf->texturemins[1]) continue; ds = s - surf->texturemins[0]; dt = t - surf->texturemins[1]; if ( ds > surf->extents[0] || dt > surf->extents[1] ) continue; if (!surf->samples) return 0; ds >>= 4; dt >>= 4; lightmap = surf->samples; r = 0; if (lightmap) { lightmap += dt * ((surf->extents[0]>>4)+1) + ds; for (maps = 0 ; maps < MAXLIGHTMAPS && surf->styles[maps] != 255 ; maps++) { scale = d_lightstylevalue[surf->styles[maps]]; r += *lightmap * scale; lightmap += ((surf->extents[0]>>4)+1) * ((surf->extents[1]>>4)+1); } r >>= 8; } return r; } // go down back side return RecursiveLightPointFPM (node->children[!side], mid, end); } #endif //USEFPM int R_LightPoint (vec3_t p) { vec3_t end; int r; if (!cl.worldmodel->lightdata) return 255; end[0] = p[0]; end[1] = p[1]; end[2] = p[2] - 2048; r = RecursiveLightPoint (cl.worldmodel->nodes, p, end); if (r == -1) r = 0; if (r < r_refdef.ambientlight) r = r_refdef.ambientlight; return r; } #ifdef USEFPM int R_LightPointFPM (vec3_FPM_t p) { vec3_FPM_t end; int r; if (!clFPM.worldmodel->lightdata) return 255; end[0] = p[0]; end[1] = p[1]; end[2] = FPM_SUB(p[2], FPM_FROMLONG(2048)); r = RecursiveLightPointFPM (clFPM.worldmodel->nodes, p, end); if (r == -1) r = 0; if (r < r_refdefFPM.ambientlight) r = r_refdefFPM.ambientlight; return r; } #endif //USEFPM