/* Copyright (C) 1996-1997 Id Software, Inc. This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ // cl_tent.c -- client side temporary entities #include "quakedef.h" int num_temp_entities; entity_t cl_temp_entities[MAX_TEMP_ENTITIES]; beam_t cl_beams[MAX_BEAMS]; #ifdef USEFPM entity_FPM_t cl_temp_entitiesFPM[MAX_TEMP_ENTITIES]; beam_FPM_t cl_beamsFPM[MAX_BEAMS]; #endif sfx_t *cl_sfx_wizhit; sfx_t *cl_sfx_knighthit; sfx_t *cl_sfx_tink1; sfx_t *cl_sfx_ric1; sfx_t *cl_sfx_ric2; sfx_t *cl_sfx_ric3; sfx_t *cl_sfx_r_exp3; #ifdef QUAKE2 sfx_t *cl_sfx_imp; sfx_t *cl_sfx_rail; #endif /* ================= CL_ParseTEnt ================= */ void CL_InitTEnts (void) { cl_sfx_wizhit = S_PrecacheSound ("wizard/hit.wav"); cl_sfx_knighthit = S_PrecacheSound ("hknight/hit.wav"); cl_sfx_tink1 = S_PrecacheSound ("weapons/tink1.wav"); cl_sfx_ric1 = S_PrecacheSound ("weapons/ric1.wav"); cl_sfx_ric2 = S_PrecacheSound ("weapons/ric2.wav"); cl_sfx_ric3 = S_PrecacheSound ("weapons/ric3.wav"); cl_sfx_r_exp3 = S_PrecacheSound ("weapons/r_exp3.wav"); #ifdef QUAKE2 cl_sfx_imp = S_PrecacheSound ("shambler/sattck1.wav"); cl_sfx_rail = S_PrecacheSound ("weapons/lstart.wav"); #endif } /* ================= CL_ParseBeam ================= */ void CL_ParseBeam (model_t *m) { int ent; vec3_t start, end; beam_t *b; int i; ent = MSG_ReadShort (); start[0] = MSG_ReadCoord (); start[1] = MSG_ReadCoord (); start[2] = MSG_ReadCoord (); end[0] = MSG_ReadCoord (); end[1] = MSG_ReadCoord (); end[2] = MSG_ReadCoord (); // override any beam with the same entity for (i=0, b=cl_beams ; i< MAX_BEAMS ; i++, b++) if (b->entity == ent) { b->entity = ent; b->model = m; b->endtime = (float)(cl.time + 0.2); VectorCopy (start, b->start); VectorCopy (end, b->end); return; } // find a free beam for (i=0, b=cl_beams ; i< MAX_BEAMS ; i++, b++) { if (!b->model || b->endtime < cl.time) { b->entity = ent; b->model = m; b->endtime = (float)(cl.time + 0.2); VectorCopy (start, b->start); VectorCopy (end, b->end); return; } } Con_Printf ("beam list overflow!\n"); } #ifdef USEFPM void CL_ParseBeamFPM (model_FPM_t *m) { int ent; vec3_FPM_t start, end; beam_FPM_t *b; int i; ent = MSG_ReadShort (); start[0] = FPM_FROMFLOAT(MSG_ReadCoord ()); start[1] = FPM_FROMFLOAT(MSG_ReadCoord ()); start[2] = FPM_FROMFLOAT(MSG_ReadCoord ()); end[0] = FPM_FROMFLOAT(MSG_ReadCoord ()); end[1] = FPM_FROMFLOAT(MSG_ReadCoord ()); end[2] = FPM_FROMFLOAT(MSG_ReadCoord ()); // override any beam with the same entity for (i=0, b=cl_beamsFPM ; i< MAX_BEAMS ; i++, b++) if (b->entity == ent) { b->entity = ent; b->model = m; b->endtime = (float)(clFPM.time + 0.2); VectorCopy (start, b->start); VectorCopy (end, b->end); return; } // find a free beam for (i=0, b=cl_beamsFPM ; i< MAX_BEAMS ; i++, b++) { if (!b->model || b->endtime < clFPM.time) { b->entity = ent; b->model = m; b->endtime = (float)(clFPM.time + 0.2); VectorCopy (start, b->start); VectorCopy (end, b->end); return; } } Con_Printf ("beam list overflow!\n"); } #endif /* ================= CL_ParseTEnt ================= */ void CL_ParseTEnt (void) { int type; vec3_t pos; #ifdef QUAKE2 vec3_t endpos; #endif dlight_t *dl; int rnd; int colorStart, colorLength; type = MSG_ReadByte (); switch (type) { case TE_WIZSPIKE: // spike hitting wall pos[0] = MSG_ReadCoord (); pos[1] = MSG_ReadCoord (); pos[2] = MSG_ReadCoord (); R_RunParticleEffect (pos, vec3_origin, 20, 30); S_StartSound (-1, 0, cl_sfx_wizhit, pos, 1, 1); break; case TE_KNIGHTSPIKE: // spike hitting wall pos[0] = MSG_ReadCoord (); pos[1] = MSG_ReadCoord (); pos[2] = MSG_ReadCoord (); R_RunParticleEffect (pos, vec3_origin, 226, 20); S_StartSound (-1, 0, cl_sfx_knighthit, pos, 1, 1); break; case TE_SPIKE: // spike hitting wall pos[0] = MSG_ReadCoord (); pos[1] = MSG_ReadCoord (); pos[2] = MSG_ReadCoord (); #ifdef GLTEST Test_Spawn (pos); #else R_RunParticleEffect (pos, vec3_origin, 0, 10); #endif if ( rand() % 5 ) S_StartSound (-1, 0, cl_sfx_tink1, pos, 1, 1); else { rnd = rand() & 3; if (rnd == 1) S_StartSound (-1, 0, cl_sfx_ric1, pos, 1, 1); else if (rnd == 2) S_StartSound (-1, 0, cl_sfx_ric2, pos, 1, 1); else S_StartSound (-1, 0, cl_sfx_ric3, pos, 1, 1); } break; case TE_SUPERSPIKE: // super spike hitting wall pos[0] = MSG_ReadCoord (); pos[1] = MSG_ReadCoord (); pos[2] = MSG_ReadCoord (); R_RunParticleEffect (pos, vec3_origin, 0, 20); if ( rand() % 5 ) S_StartSound (-1, 0, cl_sfx_tink1, pos, 1, 1); else { rnd = rand() & 3; if (rnd == 1) S_StartSound (-1, 0, cl_sfx_ric1, pos, 1, 1); else if (rnd == 2) S_StartSound (-1, 0, cl_sfx_ric2, pos, 1, 1); else S_StartSound (-1, 0, cl_sfx_ric3, pos, 1, 1); } break; case TE_GUNSHOT: // bullet hitting wall pos[0] = MSG_ReadCoord (); pos[1] = MSG_ReadCoord (); pos[2] = MSG_ReadCoord (); R_RunParticleEffect (pos, vec3_origin, 0, 20); break; case TE_EXPLOSION: // rocket explosion pos[0] = MSG_ReadCoord (); pos[1] = MSG_ReadCoord (); pos[2] = MSG_ReadCoord (); R_ParticleExplosion (pos); dl = CL_AllocDlight (0); VectorCopy (pos, dl->origin); dl->radius = 350; dl->die = (float)(cl.time + 0.5); dl->decay = 300; S_StartSound (-1, 0, cl_sfx_r_exp3, pos, 1, 1); break; case TE_TAREXPLOSION: // tarbaby explosion pos[0] = MSG_ReadCoord (); pos[1] = MSG_ReadCoord (); pos[2] = MSG_ReadCoord (); R_BlobExplosion (pos); S_StartSound (-1, 0, cl_sfx_r_exp3, pos, 1, 1); break; case TE_LIGHTNING1: // lightning bolts CL_ParseBeam (Mod_ForName("progs/bolt.mdl", true)); break; case TE_LIGHTNING2: // lightning bolts CL_ParseBeam (Mod_ForName("progs/bolt2.mdl", true)); break; case TE_LIGHTNING3: // lightning bolts CL_ParseBeam (Mod_ForName("progs/bolt3.mdl", true)); break; // PGM 01/21/97 case TE_BEAM: // grappling hook beam CL_ParseBeam (Mod_ForName("progs/beam.mdl", true)); break; // PGM 01/21/97 case TE_LAVASPLASH: pos[0] = MSG_ReadCoord (); pos[1] = MSG_ReadCoord (); pos[2] = MSG_ReadCoord (); R_LavaSplash (pos); break; case TE_TELEPORT: pos[0] = MSG_ReadCoord (); pos[1] = MSG_ReadCoord (); pos[2] = MSG_ReadCoord (); R_TeleportSplash (pos); break; case TE_EXPLOSION2: // color mapped explosion pos[0] = MSG_ReadCoord (); pos[1] = MSG_ReadCoord (); pos[2] = MSG_ReadCoord (); colorStart = MSG_ReadByte (); colorLength = MSG_ReadByte (); R_ParticleExplosion2 (pos, colorStart, colorLength); dl = CL_AllocDlight (0); VectorCopy (pos, dl->origin); dl->radius = 350; dl->die = (float)(cl.time + 0.5); dl->decay = 300; S_StartSound (-1, 0, cl_sfx_r_exp3, pos, 1, 1); break; #ifdef QUAKE2 case TE_IMPLOSION: pos[0] = MSG_ReadCoord (); pos[1] = MSG_ReadCoord (); pos[2] = MSG_ReadCoord (); S_StartSound (-1, 0, cl_sfx_imp, pos, 1, 1); break; case TE_RAILTRAIL: pos[0] = MSG_ReadCoord (); pos[1] = MSG_ReadCoord (); pos[2] = MSG_ReadCoord (); endpos[0] = MSG_ReadCoord (); endpos[1] = MSG_ReadCoord (); endpos[2] = MSG_ReadCoord (); S_StartSound (-1, 0, cl_sfx_rail, pos, 1, 1); S_StartSound (-1, 1, cl_sfx_r_exp3, endpos, 1, 1); R_RocketTrail (pos, endpos, 0+128); R_ParticleExplosion (endpos); dl = CL_AllocDlight (-1); VectorCopy (endpos, dl->origin); dl->radius = 350; dl->die = cl.time + 0.5; dl->decay = 300; break; #endif default: Sys_Error ("CL_ParseTEnt: bad type"); } } #ifdef USEFPM void CL_ParseTEntFPM (void) { int type; vec3_FPM_t pos; #ifdef QUAKE2 vec3_FPM_t endpos; #endif dlight_FPM_t *dl; int rnd; int colorStart, colorLength; type = MSG_ReadByte (); switch (type) { case TE_WIZSPIKE: // spike hitting wall pos[0] = FPM_FROMFLOAT(MSG_ReadCoord ()); pos[1] = FPM_FROMFLOAT(MSG_ReadCoord ()); pos[2] = FPM_FROMFLOAT(MSG_ReadCoord ()); R_RunParticleEffectFPM (pos, vec3_originFPM, 20, 30); S_StartSoundFPM (-1, 0, cl_sfx_wizhit, pos, 1, 1); break; case TE_KNIGHTSPIKE: // spike hitting wall pos[0] = FPM_FROMFLOAT(MSG_ReadCoord ()); pos[1] = FPM_FROMFLOAT(MSG_ReadCoord ()); pos[2] = FPM_FROMFLOAT(MSG_ReadCoord ()); R_RunParticleEffectFPM (pos, vec3_originFPM, 226, 20); S_StartSoundFPM (-1, 0, cl_sfx_knighthit, pos, 1, 1); break; case TE_SPIKE: // spike hitting wall pos[0] = FPM_FROMFLOAT(MSG_ReadCoord ()); pos[1] = FPM_FROMFLOAT(MSG_ReadCoord ()); pos[2] = FPM_FROMFLOAT(MSG_ReadCoord ()); #ifdef GLTEST Test_Spawn (pos); #else R_RunParticleEffectFPM (pos, vec3_originFPM, 0, 10); #endif if ( rand() % 5 ) S_StartSoundFPM (-1, 0, cl_sfx_tink1, pos, 1, 1); else { rnd = rand() & 3; if (rnd == 1) S_StartSoundFPM (-1, 0, cl_sfx_ric1, pos, 1, 1); else if (rnd == 2) S_StartSoundFPM (-1, 0, cl_sfx_ric2, pos, 1, 1); else S_StartSoundFPM (-1, 0, cl_sfx_ric3, pos, 1, 1); } break; case TE_SUPERSPIKE: // super spike hitting wall pos[0] = FPM_FROMFLOAT(MSG_ReadCoord ()); pos[1] = FPM_FROMFLOAT(MSG_ReadCoord ()); pos[2] = FPM_FROMFLOAT(MSG_ReadCoord ()); R_RunParticleEffectFPM (pos, vec3_originFPM, 0, 20); if ( rand() % 5 ) S_StartSoundFPM (-1, 0, cl_sfx_tink1, pos, 1, 1); else { rnd = rand() & 3; if (rnd == 1) S_StartSoundFPM (-1, 0, cl_sfx_ric1, pos, 1, 1); else if (rnd == 2) S_StartSoundFPM (-1, 0, cl_sfx_ric2, pos, 1, 1); else S_StartSoundFPM (-1, 0, cl_sfx_ric3, pos, 1, 1); } break; case TE_GUNSHOT: // bullet hitting wall pos[0] = FPM_FROMFLOAT(MSG_ReadCoord ()); pos[1] = FPM_FROMFLOAT(MSG_ReadCoord ()); pos[2] = FPM_FROMFLOAT(MSG_ReadCoord ()); R_RunParticleEffectFPM (pos, vec3_originFPM, 0, 20); break; case TE_EXPLOSION: // rocket explosion pos[0] = FPM_FROMFLOAT(MSG_ReadCoord ()); pos[1] = FPM_FROMFLOAT(MSG_ReadCoord ()); pos[2] = FPM_FROMFLOAT(MSG_ReadCoord ()); R_ParticleExplosionFPM (pos); dl = CL_AllocDlightFPM (0); VectorCopy (pos, dl->origin); dl->radius = 350; dl->die = FPM_ADD(FPM_FROMFLOAT(cl.time), FPM_FROMFLOAT(0.5)); dl->decay = 300; S_StartSoundFPM (-1, 0, cl_sfx_r_exp3, pos, 1, 1); break; case TE_TAREXPLOSION: // tarbaby explosion pos[0] = FPM_FROMFLOAT(MSG_ReadCoord ()); pos[1] = FPM_FROMFLOAT(MSG_ReadCoord ()); pos[2] = FPM_FROMFLOAT(MSG_ReadCoord ()); R_BlobExplosionFPM (pos); S_StartSoundFPM (-1, 0, cl_sfx_r_exp3, pos, 1, 1); break; case TE_LIGHTNING1: // lightning bolts CL_ParseBeamFPM (Mod_ForNameFPM("progs/bolt.mdl", true)); break; case TE_LIGHTNING2: // lightning bolts CL_ParseBeamFPM (Mod_ForNameFPM("progs/bolt2.mdl", true)); break; case TE_LIGHTNING3: // lightning bolts CL_ParseBeamFPM (Mod_ForNameFPM("progs/bolt3.mdl", true)); break; // PGM 01/21/97 case TE_BEAM: // grappling hook beam CL_ParseBeamFPM (Mod_ForNameFPM("progs/beam.mdl", true)); break; // PGM 01/21/97 case TE_LAVASPLASH: pos[0] = FPM_FROMFLOAT(MSG_ReadCoord ()); pos[1] = FPM_FROMFLOAT(MSG_ReadCoord ()); pos[2] = FPM_FROMFLOAT(MSG_ReadCoord ()); R_LavaSplashFPM (pos); break; case TE_TELEPORT: pos[0] = FPM_FROMFLOAT(MSG_ReadCoord ()); pos[1] = FPM_FROMFLOAT(MSG_ReadCoord ()); pos[2] = FPM_FROMFLOAT(MSG_ReadCoord ()); R_TeleportSplashFPM (pos); break; case TE_EXPLOSION2: // color mapped explosion pos[0] = FPM_FROMFLOAT(MSG_ReadCoord ()); pos[1] = FPM_FROMFLOAT(MSG_ReadCoord ()); pos[2] = FPM_FROMFLOAT(MSG_ReadCoord ()); colorStart = MSG_ReadByte (); colorLength = MSG_ReadByte (); R_ParticleExplosion2FPM (pos, colorStart, colorLength); dl = CL_AllocDlightFPM (0); VectorCopy (pos, dl->origin); dl->radius = 350; dl->die = FPM_ADD(FPM_FROMFLOAT(cl.time), FPM_FROMFLOAT(0.5)); dl->decay = 300; S_StartSoundFPM (-1, 0, cl_sfx_r_exp3, pos, 1, 1); break; #ifdef QUAKE2 case TE_IMPLOSION: pos[0] = FPM_FROMFLOAT(MSG_ReadCoord ()); pos[1] = FPM_FROMFLOAT(MSG_ReadCoord ()); pos[2] = FPM_FROMFLOAT(MSG_ReadCoord ()); S_StartSoundFPM (-1, 0, cl_sfx_imp, pos, 1, 1); break; case TE_RAILTRAIL: pos[0] = FPM_FROMFLOAT(MSG_ReadCoord ()); pos[1] = FPM_FROMFLOAT(MSG_ReadCoord ()); pos[2] = FPM_FROMFLOAT(MSG_ReadCoord ()); endpos[0] = FPM_FROMFLOAT(MSG_ReadCoord ()); endpos[1] = FPM_FROMFLOAT(MSG_ReadCoord ()); endpos[2] = FPM_FROMFLOAT(MSG_ReadCoord ()); S_StartSoundFPM (-1, 0, cl_sfx_rail, pos, 1, 1); S_StartSoundFPM (-1, 1, cl_sfx_r_exp3, endpos, 1, 1); R_RocketTrailFPM (pos, endpos, 0+128); R_ParticleExplosionFPM (endpos); dl = CL_AllocDlightFPM (-1); VectorCopy (endpos, dl->origin); dl->radius = 350; dl->die = FPM_ADD(FPM_FROMFLOAT(cl.time), FPM_FROMFLOAT(0.5)); dl->decay = 300; break; #endif default: Sys_Error ("CL_ParseTEnt: bad type"); } } #endif /* ================= CL_NewTempEntity ================= */ entity_t *CL_NewTempEntity (void) { entity_t *ent; if (cl_numvisedicts == MAX_VISEDICTS) return NULL; if (num_temp_entities == MAX_TEMP_ENTITIES) return NULL; ent = &cl_temp_entities[num_temp_entities]; Q_memset (ent, 0, sizeof(*ent)); num_temp_entities++; cl_visedicts[cl_numvisedicts] = ent; cl_numvisedicts++; ent->colormap = vid.colormap; return ent; } #ifdef USEFPM entity_FPM_t *CL_NewTempEntityFPM (void) { entity_FPM_t *ent; if (cl_numvisedicts == MAX_VISEDICTS) return NULL; if (num_temp_entities == MAX_TEMP_ENTITIES) return NULL; ent = &cl_temp_entitiesFPM[num_temp_entities]; Q_memset (ent, 0, sizeof(*ent)); num_temp_entities++; cl_visedictsFPM[cl_numvisedicts] = ent; cl_numvisedicts++; ent->colormap = vid.colormap; return ent; } #endif /* ================= CL_UpdateTEnts ================= */ void CL_UpdateTEnts (void) { int i; beam_t *b; vec3_t dist, org; float d; entity_t *ent; float yaw, pitch; float forward; num_temp_entities = 0; // update lightning for (i=0, b=cl_beams ; i< MAX_BEAMS ; i++, b++) { if (!b->model || b->endtime < cl.time) continue; // if coming from the player, update the start position if (b->entity == cl.viewentity) { VectorCopy (cl_entities[cl.viewentity].origin, b->start); } // calculate pitch and yaw VectorSubtract (b->end, b->start, dist); if (dist[1] == 0 && dist[0] == 0) { yaw = 0; if (dist[2] > 0) pitch = 90; else pitch = 270; } else { yaw = (float)(int) (atan2(dist[1], dist[0]) * 180 / M_PI); if (yaw < 0) yaw += 360; forward = (float)sqrt (dist[0]*dist[0] + dist[1]*dist[1]); pitch = (float)(int) (atan2(dist[2], forward) * 180 / M_PI); if (pitch < 0) pitch += 360; } // add new entities for the lightning VectorCopy (b->start, org); d = VectorNormalize(dist); while (d > 0) { ent = CL_NewTempEntity (); if (!ent) return; VectorCopy (org, ent->origin); ent->model = b->model; ent->angles[0] = pitch; ent->angles[1] = yaw; ent->angles[2] = (float)(rand()%360); for (i=0 ; i<3 ; i++) org[i] += dist[i]*30; d -= 30; } } } #ifdef USEFPM void CL_UpdateTEntsFPM (void) { int i; beam_FPM_t *b; vec3_FPM_t dist, org; fixedpoint_t d; entity_FPM_t *ent; fixedpoint_t yaw, pitch; fixedpoint_t forward; num_temp_entities = 0; // update lightning for (i=0, b=cl_beamsFPM ; i< MAX_BEAMS ; i++, b++) { if (!b->model || b->endtime < clFPM.time) continue; // if coming from the player, update the start position if (b->entity == clFPM.viewentity) { VectorCopy (cl_entitiesFPM[clFPM.viewentity].origin, b->start); } // calculate pitch and yaw VectorSubtractFPM (b->end, b->start, dist); if (dist[1] == 0 && dist[0] == 0) { yaw = 0; if (dist[2] > 0) pitch = FPM_FROMLONG(90); else pitch = FPM_FROMLONG(270); } else { yaw = FPM_DIV(FPM_MUL(FPM_FROMFLOAT(atan2(dist[1], dist[0])), FPM_FROMLONG(180)), FPM_PI); if (yaw < 0) yaw = FPM_ADD(yaw, FPM_FROMLONG(360)); forward = FPM_SQRT(FPM_ADD(FPM_SQR(dist[0]), FPM_SQR(dist[1]))); pitch = FPM_DIV(FPM_MUL(FPM_FROMFLOAT(atan2(dist[2], forward)), FPM_FROMLONG(180)), FPM_PI); if (pitch < 0) pitch = FPM_ADD(pitch, FPM_FROMLONG(360)); } // add new entities for the lightning VectorCopy (b->start, org); d = VectorNormalizeFPM(dist); while (d > 0) { ent = CL_NewTempEntityFPM (); if (!ent) return; VectorCopy (org, ent->origin); ent->model = b->model; ent->angles[0] = pitch; ent->angles[1] = yaw; ent->angles[2] = FPM_FROMLONG(rand()%360); for (i=0 ; i<3 ; i++) org[i] = FPM_ADD(org[i], FPM_MUL(dist[i], FPM_FROMLONG(30))); d = FPM_SUB(d, FPM_FROMLONG(30)); } } } #endif