# The application settings for Android libSDL port AppSettingVersion=17 LibSdlVersion=1.2 AppName="SDL GL2 test" AppFullName=net.libsdl.gl2test ScreenOrientation=h InhibitSuspend=n AppDataDownloadUrl="Game data is 1 Mb|ballfield.zip" VideoDepthBpp=24 NeedDepthBuffer=y NeedStencilBuffer=n NeedGles2=y SwVideoMode=n SdlVideoResize=y SdlVideoResizeKeepAspect=n CompatibilityHacks=n AppUsesMouse=y AppNeedsTwoButtonMouse=y AppNeedsArrowKeys=n AppNeedsTextInput=y AppUsesJoystick=n AppHandlesJoystickSensitivity=n AppUsesMultitouch=n NonBlockingSwapBuffers=y RedefinedKeys="SPACE" AppTouchscreenKeyboardKeysAmount=0 AppTouchscreenKeyboardKeysAmountAutoFire=0 RedefinedKeysScreenKb="1 2 3 4 5 6 1 2 3 4" StartupMenuButtonTimeout=3000 HiddenMenuOptions='' FirstStartMenuOptions='' MultiABI=y AppVersionCode=101 AppVersionName="1.01" CompiledLibraries="sdl_mixer sdl_image" CustomBuildScript=n AppCflags='' AppLdflags='' AppSubdirsBuild='' AppCmdline='' ReadmeText='^Readme text'