/*************************************************************************** alienBlaster Copyright (C) 2004 Paul Grathwohl, Arne Hormann, Daniel Kuehn, Soenke Schwardt This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. ***************************************************************************/ #ifndef SHOTS_H #define SHOTS_H #include #include "SDL.h" #include "geometry.h" #include "SdlForwardCompat.h" class Shot; /* manages the shot-objects */ class Shots { vector shots; public: Shots(); ~Shots(); void addShot(Shot *shot); // deletes shots, that timed out or hit void expireShots(); // deletes all shots (if a nuke is used, this will happen) void deleteAllShots(); // moves the shots and checks, whether a shot hit a racer or an enemy void moveAndCollide( int dT ); // draw the shots void drawShadows(SdlCompat_AcceleratedSurface *screen); void drawAirShots(SdlCompat_AcceleratedSurface *screen); void drawGroundShots(SdlCompat_AcceleratedSurface *screen); void drawGroundAirShots(SdlCompat_AcceleratedSurface *screen); Shot* getNearestRocket(Vector2D position); bool existsRocket(); }; #endif