/*************************************************************************** alienBlaster Copyright (C) 2004 Paul Grathwohl, Arne Hormann, Daniel Kuehn, Soenke Schwardt This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. ***************************************************************************/ #ifndef SHOT_H #define SHOT_H #include "SDL.h" #include "geometry.h" #include #include "global.h" class Shot { // time (ms) the shot may fly around int timeToLive; Vector2D pos; Vector2D vel; // who fired the shot int fromWhichPlayer; ShotTypes shotType; SdlCompat_AcceleratedSurface *sprite; SdlCompat_AcceleratedSurface *spriteShadow; bool collidedWithGround; // defaultValue = false bool generatesSmokePuffs; int timeToNextSmokePuff; public: Shot( ShotTypes shotType, int playerNr, Vector2D position, float angle ); // for rockets only bool deflectedBySonicFromPlayer1; bool deflectedBySonicFromPlayer2; // checks if the shot hit a racer. if yes it expires, does its damage // and makes a neat explosion void moveAndCollide( int dT ); // draws the shot void drawShadow(SdlCompat_AcceleratedSurface *screen); void drawGroundShot(SdlCompat_AcceleratedSurface *screen); void drawAirShot(SdlCompat_AcceleratedSurface *screen); void drawGroundAirShot(SdlCompat_AcceleratedSurface *screen); bool isExpired() { return (timeToLive <= 0); } Vector2D getPos() { return pos; } ShotTypes getShotType(); private: void addExplosion(); void moveAndCollidePlayerShot( int dT ); void movePlayerShot( int dT ); bool collidePlayerShot( Vector2D posOld ); void moveAndCollideEnemyShot( int dT ); void moveEnemyShot( int dT ); bool collideEnemyShot( Vector2D posOld ); void generateSmokePuff( int dT ); }; #endif