/*************************************************************************** alienBlaster Copyright (C) 2004 Paul Grathwohl, Arne Hormann, Daniel Kuehn, Soenke Schwardt This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. ***************************************************************************/ #ifndef SET_DIFFICULTY_H #define SET_DIFFICULTY_H #include "SDL.h" #include "game.h" #include class Font; enum DIFFICULTY_CHOICES { DIFFICULTY_0, DIFFICULTY_1, DIFFICULTY_2, DIFFICULTY_3, BACK_TO_MAIN_MENU }; const std::string SET_DIFFICULTY_CHOICES[] = { "Easy Going", "Let's Rock", "Kick Some Ass", "Argh...", "Back to Main Menu" }; const int NR_DIFFICULTY_CHOICES = 5; class SetDifficulty { private: SdlCompat_AcceleratedSurface *screen; SdlCompat_AcceleratedSurface *introSprite; SdlCompat_AcceleratedSurface *activeChoiceSprite; SdlCompat_AcceleratedSurface *lightFighterIcon1; SdlCompat_AcceleratedSurface *lightFighterIcon2; SdlCompat_AcceleratedSurface *heavyFighterIcon1; SdlCompat_AcceleratedSurface *heavyFighterIcon2; Font *font; Font *fontHighlighted; int activeChoice; bool onePlayerGame; bool playerOneLightFighter; bool playerTwoLightFighter; // sounds int confirm; int choose; public: SetDifficulty( SdlCompat_AcceleratedSurface *scr ); ~SetDifficulty(); void run( GameStates &gameState, bool onePlayerGame ); bool getPlayerOneLightFighter(); bool getPlayerTwoLightFighter(); private: void handleEvents( GameStates &gameState ); void draw(); }; #endif