/*************************************************************************** alienBlaster Copyright (C) 2004 Paul Grathwohl, Arne Hormann, Daniel Kuehn, Soenke Schwardt This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. ***************************************************************************/ #ifndef INFOSCREEN_H #define INFOSCREEN_H #include "SDL.h" #include #include "item.h" class Font; class Items; enum INFOSCREEN_CHOICES { INFO_LIGHT_FIGHTER, INFO_HEAVY_FIGHTER, INFO_PRIMARY_WEAPON, INFO_MACHINE_GUN, INFO_DUMBFIRE_DOUBLE, INFO_KICK_ASS_ROCKET, INFO_HELLFIRE, INFO_HEATSEEKER, INFO_NUKE, INFO_DEFLECTOR, INFO_ENERGY_BEAM, INFO_LASER, INFO_SHIELD_UP, INFO_CREDITS, INFO_BACK_TO_MAIN_MENU }; const std::string SET_INFOSCREEN_CHOICES[] = { "Light Fighter", "Heavy Fighter", "Primary Weapon", "Machine Gun", "Double Dumbfire", "Kick-Ass Rocket", "Hellfire Rocket", "Heatseaker Rocket", "The Great Nuke", "Deflector", "Energy Beam", "Heavy Laser", "Health Powerup", "Credits", "Back To Main Menu" }; const int NR_INFOSCREEN_CHOICES = 15; class Infoscreen { private: SdlCompat_AcceleratedSurface *screen; SdlCompat_AcceleratedSurface *activeChoiceSprite; SdlCompat_AcceleratedSurface *lightFighterIcon1; SdlCompat_AcceleratedSurface *lightFighterIcon2; SdlCompat_AcceleratedSurface *heavyFighterIcon1; SdlCompat_AcceleratedSurface *heavyFighterIcon2; Font *font; Font *fontHighlighted; Item *newItem; int activeChoice; bool quitInfoscreen; // sounds int choose, confirm; public: Infoscreen( SdlCompat_AcceleratedSurface *scr ); ~Infoscreen(); void run(); private: void handleEvents(); void draw(); void putBitmapAtPosition( int x, int y, SdlCompat_AcceleratedSurface* bitmap ); }; #endif