/* Compatibility wrapper to compile the same code on both SDL 1.2 and 1.3 without many #ifdefs */ #ifndef __SDL_FORWARD_COMPAT_H__ #define __SDL_FORWARD_COMPAT_H__ #include #include #include #ifndef __cplusplus #error "This header is for C++ only, you're unlucky, sorry" #endif #if SDL_VERSION_ATLEAST(1,3,0) struct SdlCompat_AcceleratedSurface { SDL_Texture * t; int w, h; SDL_PixelFormat * format; }; enum { SDL_SRCALPHA = 8, SDL_SRCCOLORKEY = 16 }; // Some dummy non-zero values typedef SDL_Keycode SDLKey; extern SDL_Renderer * SDL_global_renderer; static inline SdlCompat_AcceleratedSurface * SdlCompat_CreateAcceleratedSurface(SDL_Surface * surface) { SdlCompat_AcceleratedSurface * ret = new SdlCompat_AcceleratedSurface(); // Allocate accelerated surface even if that means loss of color quality Uint32 format; Uint32 colorkey; Uint8 alpha; ret->w = surface->w; ret->h = surface->h; ret->format = new SDL_PixelFormat(); memcpy(ret->format, surface->format, sizeof(SDL_PixelFormat)); format = SDL_PIXELFORMAT_RGB565; if( SDL_GetColorKey(surface, &colorkey) == 0 ) { format = SDL_PIXELFORMAT_RGBA4444; } ret->t = SDL_CreateTextureFromSurface(SDL_global_renderer, surface); if( ! ret->t ) { SDL_SetError("SdlCompat_CreateAcceleratedSurface: Cannot allocate HW texture, W %d H %d format %x surface->flags %x", ret->w, ret->h, format, surface->flags ); return ret; } SDL_SetTextureBlendMode( ret->t, SDL_BLENDMODE_BLEND ); //SDL_SetTextureAlphaMod( ret->t, SDL_ALPHA_OPAQUE ); SDL_SetTextureAlphaMod( ret->t, 128 ); if( SDL_GetSurfaceAlphaMod(surface, &alpha) == 0 ) SDL_SetTextureAlphaMod( ret->t, alpha ); return ret; }; static inline int SDL_BlitSurface( SdlCompat_AcceleratedSurface * src, SDL_Rect * srcR, SdlCompat_AcceleratedSurface * unused, SDL_Rect * destR ) { return SDL_RenderCopy(SDL_global_renderer, src->t, srcR, destR); }; static inline void SDL_FreeSurface(SdlCompat_AcceleratedSurface * surface) { SDL_DestroyTexture(surface->t); delete surface->format; delete surface; }; static inline void SDL_FillRect( SdlCompat_AcceleratedSurface * unused, const SDL_Rect* rect, Uint32 color ) { Uint8 r = color & 0xff, g = (color >> 8) & 0xff, b = (color >> 16) & 0xff; SDL_SetRenderDrawColor(SDL_global_renderer, r, g, b, SDL_ALPHA_OPAQUE /* a */); SDL_RenderFillRect(SDL_global_renderer, rect); }; static inline int SDL_Flip(SdlCompat_AcceleratedSurface * unused) { SDL_RenderPresent(SDL_global_renderer); return 0; }; static inline int SDL_SetAlpha(SdlCompat_AcceleratedSurface * surface, Uint32 flag, Uint8 alpha) { if( ! flag ) alpha = SDL_ALPHA_OPAQUE; return SDL_SetTextureAlphaMod(surface->t, alpha); }; static inline void SdlCompat_ReloadSurfaceToVideoMemory(SdlCompat_AcceleratedSurface * surface, SDL_Surface * src) { // Allocate accelerated surface even if that means loss of color quality Uint32 format; int access, w, h; SDL_QueryTexture(surface->t, &format, &access, &w, &h); int bpp; Uint32 r,g,b,a; SDL_PixelFormatEnumToMasks(format, &bpp, &r, &g, &b, &a); SDL_Surface * formatsurf = SDL_CreateRGBSurface(0, 1, 1, bpp, r, g, b, a); SDL_Surface * converted = SDL_ConvertSurface( src, formatsurf->format, 0 ); SDL_LockSurface(converted); SDL_UpdateTexture( surface->t, NULL, converted->pixels, converted->pitch ); SDL_UnlockSurface(converted); SDL_FreeSurface(converted); SDL_FreeSurface(formatsurf); if( src->flags & SDL_SRCALPHA ) { SDL_SetTextureBlendMode( surface->t, SDL_BLENDMODE_BLEND ); Uint8 alpha = 128; if( SDL_GetSurfaceAlphaMod( src, &alpha ) < 0 ) alpha = 128; SDL_SetTextureAlphaMod( surface->t, alpha ); } }; #else typedef SDL_Surface SdlCompat_AcceleratedSurface; static inline SdlCompat_AcceleratedSurface * SdlCompat_CreateAcceleratedSurface(SDL_Surface * surface) { return SDL_ConvertSurface(surface, surface->format, surface->flags | SDL_HWSURFACE); }; static inline void SdlCompat_ReloadSurfaceToVideoMemory(SDL_Surface * surface, SDL_Surface * src) { }; #endif #endif