# To filter out static libs from all libs in makefile APP_AVAILABLE_STATIC_LIBS := jpeg png freetype fontconfig xerces ogg vorbis flac boost_date_time boost_filesystem boost_iostreams boost_program_options boost_regex boost_signals boost_system boost_thread boost_locale glu icudata icutest icui18n icuio icule iculx icutu icuuc sdl_savepng android_support gl4es nanogl # Available libraries: mad (GPL-ed!) sdl_mixer sdl_image sdl_ttf sdl_net sdl_blitpool sdl_gfx sdl_sound intl xml2 lua jpeg png ogg flac tremor vorbis freetype xerces curl theora fluidsynth lzma lzo2 mikmod openal timidity zzip bzip2 yaml-cpp python boost_date_time boost_filesystem boost_iostreams boost_program_options boost_regex boost_signals boost_system boost_thread glu avcodec avdevice avfilter avformat avresample avutil swscale swresample bzip2 APP_MODULES := application sdl-1.2 sdl_main sdl_native_helpers jpeg png ogg flac vorbis freetype tremor ogg ifeq ($(APP_ABI),) APP_ABI := armeabi endif # The namespace in Java file, with dots replaced with underscores SDL_JAVA_PACKAGE_PATH := net_sourceforge_clonekeenplus # Path to files with application data - they should be downloaded from Internet on first app run inside # Java sources, or unpacked from resources (TODO) # Typically /sdcard/alienblaster # Or /data/data/de.schwardtnet.alienblaster/files if you're planning to unpack data in application private folder # Your application will just set current directory there SDL_CURDIR_PATH := net.sourceforge.clonekeenplus # Android Dev Phone G1 has trackball instead of cursor keys, and # sends trackball movement events as rapid KeyDown/KeyUp events, # this will make Up/Down/Left/Right key up events with X frames delay, # so if application expects you to press and hold button it will process the event correctly. # TODO: create a libsdl config file for that option and for key mapping/on-screen keyboard SDL_TRACKBALL_KEYUP_DELAY := 1 # If the application designed for higher screen resolution enable this to get the screen # resized in HW-accelerated way, however it eats a tiny bit of CPU SDL_VIDEO_RENDER_RESIZE := 1 COMPILED_LIBRARIES := tremor ogg APPLICATION_ADDITIONAL_CFLAGS := APPLICATION_ADDITIONAL_CPPFLAGS := APPLICATION_ADDITIONAL_LDFLAGS := APPLICATION_GLES_LIBRARY := -lGLESv1_CM APPLICATION_OVERLAPS_SYSTEM_HEADERS := n APPLICATION_SUBDIRS_BUILD := src/* APPLICATION_BUILD_EXCLUDE := APPLICATION_CUSTOM_BUILD_SCRIPT := USE_GL4ES := SDL_ADDITIONAL_CFLAGS := -DSDL_ANDROID_KEYCODE_MOUSE=UNKNOWN -DSDL_ANDROID_KEYCODE_0=LCTRL -DSDL_ANDROID_KEYCODE_1=LALT -DSDL_ANDROID_KEYCODE_2=SPACE -DSDL_ANDROID_KEYCODE_3=RETURN -DSDL_ANDROID_KEYCODE_4=RETURN SDL_VERSION := 1.2 # Link-time optimization enabled for optimization junkies. -O999 etc #APP_CFLAGS := -flto #APP_CXXFLAGS := -flto #APP_LDFLAGS := -flto # Latest GCC got better LTO support NDK_TOOLCHAIN_VERSION := clang APP_PLATFORM := android-18