Commit Graph

16 Commits

Author SHA1 Message Date
pelya
a5c62580b1 SDL_ScreenKeyboard compatibility for SDL2, updated mxml and jpeg libraries 2012-10-29 16:50:15 +02:00
pelya
a6a9e0a43a Added back SDL_ANDROID_JniEnv() function 2012-09-17 16:18:22 +03:00
pelya
fb4ccea118 Updated description of advertisement API, added function to request new ad. 2012-09-12 13:32:45 +03:00
pelya
6dec5b8a1e Implemented moving/hiding ad from C code, updated admob test project with moving ad 2012-09-06 19:41:40 +03:00
pelya
96e640f78e AdMob support added, you cannot yet hide or reposition the ad from the C code. Also did some cleanup on include files. 2012-09-05 21:26:35 +03:00
pelya
4ccba0347a Renamed a function 2012-08-12 18:01:16 +03:00
Bernhard Kaindl
267b9174eb Show the soft keyboard provided by Android without a text field
for pure text input for editing the name of the savegame.
2012-08-07 13:28:55 +02:00
pelya
e1852b42ff Updated Ur-Quan Masters port 2012-06-11 20:07:59 +03:00
pelya
04a4375565 Compilation fixes for SDL 1.3/2.0, Alien Blaster compiles but does not start 2012-05-23 19:23:32 +03:00
Garen J. Torikian
ba5ec36dfd Revert JNI calls passed through SDL_main() 2011-09-01 21:43:25 -07:00
Garen J. Torikian
972d6c3039 Provide support for JNI calls 2011-08-19 23:47:27 -07:00
pelya
0f221c5477 Fixed compiling for NDK r4b - note that I may have breaked some other compilation types 2011-02-09 15:13:32 +00:00
pelya
3d40c99b3d Commented out redefining printf, because it generates lot of warnings in system headers 2011-02-07 09:52:44 +00:00
pelya
cbe2428084 Updated SDL 1.2 with newest version from libsdl.org HG 2010-11-15 16:52:13 +02:00
pelya
584a43282d Added Pachi el Martiano game, it's 640x480 so it's slow like hell 2010-10-27 19:41:25 +03:00
pelya
2e1a4992d3 Changed directory structure to contain less symlinks so dependencies will get recalculated correctly by make 2010-10-12 19:04:21 +03:00