Commit Graph

18 Commits

Author SHA1 Message Date
pelya
3cad33257d Audio did not work in SDL 1.2 2013-10-18 16:48:43 +03:00
Gerhard Stein
111bb3ea82 SDL 2 with some patches plus png updates. So far, CG compiles but doen't
link yet
2013-10-09 21:06:11 +02:00
pelya
ed5f401e3f Replaced System.out.println() with proper Log.i() across Java files 2013-05-04 23:32:37 +03:00
Sergii Pylypenko
08e24c12c0 Fixed bug in audio recorder 2013-03-19 19:57:38 +02:00
Sergii Pylypenko
2393edc06c Fixed audio recording 2013-03-15 19:12:56 +02:00
Sergii Pylypenko
2d9a77a67b Do not create new AudioRecord instance if we can avoid that 2013-03-12 19:28:21 +02:00
pelya
6852234e92 WIP audio recording, it crashes yet. 2013-03-10 23:32:24 +02:00
pelya
96e640f78e AdMob support added, you cannot yet hide or reposition the ad from the C code. Also did some cleanup on include files. 2012-09-05 21:26:35 +03:00
pelya
046e36acd3 Put app data files into correct place instead of /sdcard/app-data/.. 2012-08-13 23:08:28 +03:00
pelya
0f478832a7 Fixed OpenAL eating CPU in background 2012-06-21 18:04:11 +03:00
pelya
c6489923f7 Some rudimentary support for hardware mouse 2012-01-31 18:48:16 +02:00
pelya
4d3c771791 Changed license type to ZLIB for the Java source files 2011-06-24 11:43:07 +03:00
pelya
ea3df210c4 Added a license exception to permit custom startup config dialogs in closed-source projects. 2011-04-18 18:02:28 +00:00
pelya
6da123b21c Game audio should be played through music audio stream, or it won't be played over headphones 2010-11-30 14:03:29 +02:00
pelya
cad90e4159 Reverted my audio optimization - it makes things worse - each flush() outputs to logcat on my Evo 2010-11-24 19:30:08 +02:00
pelya
34c99e1f07 Less lag for audio, fixed high CPU usage in background mode 2010-11-23 20:48:36 +02:00
pelya
4bc5978d78 More random fixes 2010-11-23 20:15:52 +02:00
pelya
498ce4b545 When you'll change app to build that won't be visible in Git commit.
Also fixed application name not updated for translated strings.xml
2010-10-27 13:50:15 +03:00