Sergii Pylypenko
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077acc6880
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SDL: support for install-time asset pack for Android app bundle
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2021-06-07 00:20:09 +03:00 |
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Sergii Pylypenko
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326ebb7607
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SDL: do not include empty directory entries when adding custom binaries
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2021-05-19 23:39:43 +03:00 |
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Sergii Pylypenko
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249f602165
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SDL: copy precompiled binaries in bundle generation script
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2019-11-06 22:30:47 +02:00 |
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Sergii Pylypenko
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7c88857742
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SDL: copy executable binaries to lib dir in apk, according to https://issuetracker.google.com/issues/128554619
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2019-10-15 17:57:55 +03:00 |
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Sergii Pylypenko
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d9ce299843
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SDL: put binaries.zip to lib/<ARCH>/ so Play Store will (maybe, not tested) strip binaries for unsupported architectures
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2019-02-25 21:26:54 +02:00 |
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Sergii Pylypenko
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608c89d692
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SDL: copy assets from AndroidData recursively, this allows app to put it's data dir into .apk file and use libzzip or libphysfs to read it from getenv("ANDROID_MY_OWN_APP_FILE")
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2016-06-06 16:26:09 +03:00 |
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pelya
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86af1f544c
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Xserver-gimp: random updates
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2013-11-09 23:35:42 +02:00 |
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pelya
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0366b60f1a
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Fixed crash with ShowMouseCursor=y, immersive mode for KitKat
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2013-11-02 23:49:29 +02:00 |
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pelya
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8a176ec40a
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Small fix to in-apk asset data unpacker
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2013-09-02 00:13:00 +03:00 |
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pelya
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c82614d2b8
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Attempts to fix MacOsX compilation
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2013-03-22 13:05:37 +02:00 |
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pelya
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0a64ebee1c
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Updated build system
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2012-10-17 21:31:24 +03:00 |
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