Toggled back mouse events ratelimiting, changed magnifying glass grag&drop to be more snappy, updated OpenTTD
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@@ -673,7 +673,7 @@ class DemoRenderer extends GLSurfaceView_SDL.Renderer
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public int mWidth = 0;
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public int mHeight = 0;
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public static final boolean mRatelimitTouchEvents = (Build.VERSION.SDK_INT >= Build.VERSION_CODES.FROYO);
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public static final boolean mRatelimitTouchEvents = true; //(Build.VERSION.SDK_INT >= Build.VERSION_CODES.FROYO);
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}
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class DemoGLSurfaceView extends GLSurfaceView_SDL {
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