Ninslash: fixed compilation
This commit is contained in:
@@ -154,11 +154,11 @@ static void initShaders()
|
||||
char *vertexShaderStr = NULL;
|
||||
asprintf( &vertexShaderStr,
|
||||
"#version 300 es \n"
|
||||
"const mediump float screenWidthDiv = 2.0 / %d.0; \n"
|
||||
"const mediump float screenHeightDiv = 2.0 / %d.0; \n"
|
||||
"layout(location = 0) in mediump vec2 a_position; \n"
|
||||
"layout(location = 1) in mediump vec2 a_texCoord; \n"
|
||||
"out mediump vec2 v_texCoord; \n"
|
||||
"const highp float screenWidthDiv = 2.0 / %d.0; \n"
|
||||
"const highp float screenHeightDiv = 2.0 / %d.0; \n"
|
||||
"layout(location = 0) in highp vec2 a_position; \n"
|
||||
"layout(location = 1) in highp vec2 a_texCoord; \n"
|
||||
"out highp vec2 v_texCoord; \n"
|
||||
"void main() \n"
|
||||
"{ \n"
|
||||
" gl_Position = vec4( \n"
|
||||
@@ -171,7 +171,7 @@ static void initShaders()
|
||||
|
||||
const char *fragmentShaderStr =
|
||||
"#version 300 es \n"
|
||||
"in mediump vec2 v_texCoord; \n"
|
||||
"in highp vec2 v_texCoord; \n"
|
||||
"layout(location = 0) out lowp vec4 outColor; \n"
|
||||
"uniform sampler2D s_texture; \n"
|
||||
"void main() \n"
|
||||
|
||||
Reference in New Issue
Block a user