Fixed bug in gamepad dpad processing, removed old unused trackball code, random 64-bit fixes
This commit is contained in:
@@ -123,8 +123,6 @@ abstract class DifferentTouchInput
|
||||
Log.i("SDL", "Device board: " + android.os.Build.BOARD);
|
||||
if( android.os.Build.VERSION.SDK_INT >= android.os.Build.VERSION_CODES.ICE_CREAM_SANDWICH )
|
||||
{
|
||||
if( DetectCrappyDragonRiseDatexGamepad() )
|
||||
return CrappyDragonRiseDatexGamepadInputWhichNeedsItsOwnHandlerBecauseImTooCheapAndStupidToBuyProperGamepad.Holder.sInstance;
|
||||
//return IcsTouchInput.Holder.sInstance;
|
||||
return AutoDetectTouchInput.Holder.sInstance;
|
||||
}
|
||||
@@ -145,12 +143,6 @@ abstract class DifferentTouchInput
|
||||
}
|
||||
}
|
||||
}
|
||||
private static boolean DetectCrappyDragonRiseDatexGamepad()
|
||||
{
|
||||
if( CrappyDragonRiseDatexGamepadInputWhichNeedsItsOwnHandlerBecauseImTooCheapAndStupidToBuyProperGamepad.Holder.sInstance == null )
|
||||
return false;
|
||||
return CrappyDragonRiseDatexGamepadInputWhichNeedsItsOwnHandlerBecauseImTooCheapAndStupidToBuyProperGamepad.Holder.sInstance.detect();
|
||||
}
|
||||
|
||||
private static class SingleTouchInput extends DifferentTouchInput
|
||||
{
|
||||
@@ -388,10 +380,6 @@ abstract class DifferentTouchInput
|
||||
// Joysticks are supported since Honeycomb, but I don't care about it, because very little devices have it
|
||||
if( (event.getSource() & InputDevice.SOURCE_CLASS_JOYSTICK) == InputDevice.SOURCE_CLASS_JOYSTICK )
|
||||
{
|
||||
DemoGLSurfaceView.nativeGamepadAnalogJoystickInput(
|
||||
event.getAxisValue(MotionEvent.AXIS_X), event.getAxisValue(MotionEvent.AXIS_Y),
|
||||
event.getAxisValue(MotionEvent.AXIS_Z), event.getAxisValue(MotionEvent.AXIS_RZ),
|
||||
event.getAxisValue(MotionEvent.AXIS_RTRIGGER), event.getAxisValue(MotionEvent.AXIS_LTRIGGER) );
|
||||
// event.getAxisValue(AXIS_HAT_X) and event.getAxisValue(AXIS_HAT_Y) are joystick arrow keys, on Nvidia Shield and some other joysticks
|
||||
if( event.getAxisValue(MotionEvent.AXIS_HAT_X) != hatX )
|
||||
{
|
||||
@@ -415,6 +403,11 @@ abstract class DifferentTouchInput
|
||||
else
|
||||
DemoGLSurfaceView.nativeKey(hatY < 0.0f ? KeyEvent.KEYCODE_DPAD_UP : KeyEvent.KEYCODE_DPAD_DOWN, 1, 0);
|
||||
}
|
||||
DemoGLSurfaceView.nativeGamepadAnalogJoystickInput(
|
||||
event.getAxisValue(MotionEvent.AXIS_X), event.getAxisValue(MotionEvent.AXIS_Y),
|
||||
event.getAxisValue(MotionEvent.AXIS_Z), event.getAxisValue(MotionEvent.AXIS_RZ),
|
||||
event.getAxisValue(MotionEvent.AXIS_RTRIGGER), event.getAxisValue(MotionEvent.AXIS_LTRIGGER),
|
||||
(hatX == 0.0f && hatY == 0.0f) ? 0 : 1 );
|
||||
return;
|
||||
}
|
||||
// Process mousewheel
|
||||
@@ -454,36 +447,6 @@ abstract class DifferentTouchInput
|
||||
super.process(event);
|
||||
}
|
||||
}
|
||||
private static class CrappyDragonRiseDatexGamepadInputWhichNeedsItsOwnHandlerBecauseImTooCheapAndStupidToBuyProperGamepad extends IcsTouchInput
|
||||
{
|
||||
private static class Holder
|
||||
{
|
||||
private static final CrappyDragonRiseDatexGamepadInputWhichNeedsItsOwnHandlerBecauseImTooCheapAndStupidToBuyProperGamepad sInstance = new CrappyDragonRiseDatexGamepadInputWhichNeedsItsOwnHandlerBecauseImTooCheapAndStupidToBuyProperGamepad();
|
||||
}
|
||||
public void processGenericEvent(final MotionEvent event)
|
||||
{
|
||||
super.processGenericEvent(event);
|
||||
}
|
||||
public boolean detect()
|
||||
{
|
||||
int[] devIds = InputDevice.getDeviceIds();
|
||||
for( int id : devIds )
|
||||
{
|
||||
InputDevice device = InputDevice.getDevice(id);
|
||||
if( device == null )
|
||||
continue;
|
||||
System.out.println("libSDL: input device ID " + id + " type " + device.getSources() + " name " + device.getName() );
|
||||
if( (device.getSources() & InputDevice.SOURCE_GAMEPAD) == InputDevice.SOURCE_GAMEPAD &&
|
||||
(device.getSources() & InputDevice.SOURCE_JOYSTICK) == InputDevice.SOURCE_JOYSTICK &&
|
||||
device.getName().indexOf("DragonRise Inc") == 0 )
|
||||
{
|
||||
System.out.println("libSDL: Detected crappy DragonRise gamepad, enabling special hack for it. Please press button labeled 'Analog', otherwise it won't work, because it's cheap and crappy");
|
||||
return true;
|
||||
}
|
||||
}
|
||||
return false;
|
||||
}
|
||||
}
|
||||
private static class CrappyMtkTabletWithBrokenTouchDrivers extends IcsTouchInput
|
||||
{
|
||||
private static class Holder
|
||||
@@ -1073,7 +1036,7 @@ class DemoGLSurfaceView extends GLSurfaceView_SDL {
|
||||
public static native void nativeHardwareMouseDetected( int detected );
|
||||
public static native void nativeMouseButtonsPressed( int buttonId, int pressedState );
|
||||
public static native void nativeMouseWheel( int scrollX, int scrollY );
|
||||
public static native void nativeGamepadAnalogJoystickInput( float stick1x, float stick1y, float stick2x, float stick2y, float rtrigger, float ltrigger );
|
||||
public static native void nativeGamepadAnalogJoystickInput( float stick1x, float stick1y, float stick2x, float stick2y, float rtrigger, float ltrigger, int usingHat );
|
||||
}
|
||||
|
||||
|
||||
|
||||
Reference in New Issue
Block a user