OpenTyrian: Volume Up/Down keys navigate menu, mouse click will exit Enter High Score screen
This commit is contained in:
@@ -1,4 +1,5 @@
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AppSettingVersion=6
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# The application settings for Android libSDL port
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AppSettingVersion=8
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LibSdlVersion=1.2
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AppName="OpenTyrian"
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AppFullName=com.googlecode.opentyrian
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@@ -14,9 +15,11 @@ RedefinedKeys="SPACE RETURN LCTRL LALT SPACE"
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AppTouchscreenKeyboardKeysAmount=4
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AppTouchscreenKeyboardKeysAmountAutoFire=1
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MultiABI=n
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AppVersionCode=2109
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AppVersionName="2.1.09"
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AppVersionCode=2110
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AppVersionName="2.1.10 - minor fixes here and there, menu navigation with Volume Up/Down keys, use Menu button to select"
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CompiledLibraries="sdl_net"
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CustomBuildScript=n
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AppCflags='-finline-functions -O2'
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AppLdflags=''
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AppSubdirsBuild=''
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ReadmeText='^You may press "Home" now - the data will be downloaded in background'
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@@ -840,7 +840,7 @@ enum de_mode_t JE_modeSelect( void )
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{
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break; /* User has selected, return choice */
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}
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if (keysactive[SDLK_UP])
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if (keysactive[SDLK_UP] || keysactive[SDLK_LCTRL])
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{
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if(mode == MODE_FIRST)
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{
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@@ -854,7 +854,7 @@ enum de_mode_t JE_modeSelect( void )
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mode--;
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}
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}
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if (keysactive[SDLK_DOWN])
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if (keysactive[SDLK_DOWN] || keysactive[SDLK_LALT])
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{
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if(mode >= MODE_LAST-1)
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{
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@@ -1030,13 +1030,13 @@ void JE_itemScreen( void )
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joystick_down |= joystick[j].direction[2];
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}
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if (keysactive[SDLK_UP] || joystick_up)
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if (keysactive[SDLK_UP] || keysactive[SDLK_LCTRL] || joystick_up)
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{
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yChg = -1;
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inputDetected = false;
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}
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if (keysactive[SDLK_DOWN] || joystick_down)
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if (keysactive[SDLK_DOWN] || keysactive[SDLK_LALT] || joystick_down)
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{
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yChg = 1;
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inputDetected = false;
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@@ -1310,6 +1310,7 @@ void JE_itemScreen( void )
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break;
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case SDLK_UP:
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case SDLK_LCTRL:
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keyboardUsed = true;
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lastDirection = -1;
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@@ -1335,6 +1336,7 @@ void JE_itemScreen( void )
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break;
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case SDLK_DOWN:
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case SDLK_LALT:
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keyboardUsed = true;
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lastDirection = 1;
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@@ -156,12 +156,14 @@ void jukebox( void )
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case SDLK_LEFT:
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case SDLK_UP:
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case SDLK_LCTRL:
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play_song((song_playing > 0 ? song_playing : MUSIC_NUM) - 1);
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stopped = false;
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break;
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case SDLK_RETURN:
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case SDLK_RIGHT:
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case SDLK_DOWN:
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case SDLK_LALT:
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play_song((song_playing + 1) % MUSIC_NUM);
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stopped = false;
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break;
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@@ -269,6 +269,7 @@ void JE_helpSystem( JE_byte startTopic )
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switch (lastkey_sym)
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{
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case SDLK_UP:
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case SDLK_LCTRL:
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menu--;
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if (menu < 2)
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{
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@@ -277,6 +278,7 @@ void JE_helpSystem( JE_byte startTopic )
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JE_playSampleNum(S_CURSOR);
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break;
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case SDLK_DOWN:
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case SDLK_LALT:
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menu++;
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if (menu > TOPICS)
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{
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@@ -395,6 +397,7 @@ void JE_helpSystem( JE_byte startTopic )
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case SDLK_LEFT:
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case SDLK_UP:
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case SDLK_PAGEUP:
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case SDLK_LCTRL:
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page--;
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JE_playSampleNum(S_CURSOR);
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break;
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@@ -403,6 +406,7 @@ void JE_helpSystem( JE_byte startTopic )
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case SDLK_PAGEDOWN:
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case SDLK_RETURN:
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case SDLK_SPACE:
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case SDLK_LALT:
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if (page == MAX_PAGE)
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{
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page = 0;
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@@ -628,6 +632,7 @@ void JE_loadScreen( void )
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switch (lastkey_sym)
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{
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case SDLK_UP:
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case SDLK_LCTRL:
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sel--;
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if (sel < min)
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{
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@@ -636,6 +641,7 @@ void JE_loadScreen( void )
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JE_playSampleNum(S_CURSOR);
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break;
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case SDLK_DOWN:
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case SDLK_LALT:
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sel++;
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if (sel > max)
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{
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@@ -1251,6 +1257,7 @@ JE_boolean JE_inGameSetup( void )
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JE_playSampleNum(S_SPRING);
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break;
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case SDLK_UP:
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case SDLK_LCTRL:
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if (--sel < 1)
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{
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sel = 6;
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@@ -1258,6 +1265,7 @@ JE_boolean JE_inGameSetup( void )
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JE_playSampleNum(S_CURSOR);
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break;
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case SDLK_DOWN:
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case SDLK_LALT:
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if (++sel > 6)
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{
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sel = 1;
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@@ -1581,7 +1589,7 @@ void JE_highScoreCheck( void )
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if (!playing)
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play_song(31);
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/*
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if (mouseButton > 0)
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{
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if (mouseX > 56 && mouseX < 142 && mouseY > 123 && mouseY < 149)
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@@ -1594,10 +1602,14 @@ void JE_highScoreCheck( void )
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cancel = true;
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}
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}
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else if (newkey)
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else
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*/
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if (newkey || newmouse)
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{
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bool validkey = false;
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lastkey_char = toupper(lastkey_char);
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if(mouse_pressed[0])
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lastkey_char = SDLK_SPACE;
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switch(lastkey_char)
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{
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//case ' ':
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@@ -62,6 +62,7 @@ bool select_gameplay( void )
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switch (lastkey_sym)
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{
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case SDLK_UP:
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case SDLK_LCTRL:
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gameplay--;
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if (gameplay < 1)
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{
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@@ -70,6 +71,7 @@ bool select_gameplay( void )
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JE_playSampleNum(S_CURSOR);
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break;
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case SDLK_DOWN:
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case SDLK_LALT:
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gameplay++;
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if (gameplay > gameplay_max)
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{
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@@ -139,6 +141,7 @@ bool select_episode( void )
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switch (lastkey_sym)
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{
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case SDLK_UP:
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case SDLK_LCTRL:
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episode--;
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if (episode < 1)
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{
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@@ -147,6 +150,7 @@ bool select_episode( void )
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JE_playSampleNum(S_CURSOR);
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break;
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case SDLK_DOWN:
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case SDLK_LALT:
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episode++;
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if (episode > episode_max)
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{
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@@ -225,6 +229,7 @@ bool select_difficulty( void )
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switch (lastkey_sym)
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{
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case SDLK_UP:
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case SDLK_LCTRL:
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difficultyLevel--;
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if (difficultyLevel < 1)
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{
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@@ -233,6 +238,7 @@ bool select_difficulty( void )
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JE_playSampleNum(S_CURSOR);
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break;
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case SDLK_DOWN:
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case SDLK_LALT:
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difficultyLevel++;
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if (difficultyLevel > difficulty_max)
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{
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@@ -126,6 +126,7 @@ void opentyrian_menu( void )
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switch (lastkey_sym)
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{
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case SDLK_UP:
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case SDLK_LCTRL:
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sel--;
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if (sel < 0)
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{
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@@ -134,6 +135,7 @@ void opentyrian_menu( void )
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JE_playSampleNum(S_CURSOR);
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break;
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case SDLK_DOWN:
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case SDLK_LALT:
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sel++;
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if (sel > maxSel)
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{
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@@ -3547,6 +3547,7 @@ bool JE_titleScreen( JE_boolean animate )
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switch (lastkey_sym)
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{
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case SDLK_UP:
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case SDLK_LCTRL:
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if (menu == 0)
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menu = menunum-1;
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else
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@@ -3554,6 +3555,7 @@ bool JE_titleScreen( JE_boolean animate )
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JE_playSampleNum(S_CURSOR);
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break;
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case SDLK_DOWN:
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case SDLK_LALT:
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if (menu == menunum-1)
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menu = 0;
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else
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@@ -1 +1 @@
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sc2
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opentyrian
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