SDL: Fixed Play game services not compiling

This commit is contained in:
Sergii Pylypenko
2015-12-04 17:13:19 +02:00
parent acd86ff15b
commit f4a9ecef6e
3 changed files with 5 additions and 7 deletions

View File

@@ -29,7 +29,6 @@ import android.os.Bundle;
import android.os.Handler;
import android.util.Log;
import com.google.android.gms.appstate.AppStateManager;
import com.google.android.gms.common.ConnectionResult;
import com.google.android.gms.common.GooglePlayServicesUtil;
import com.google.android.gms.common.api.Api.ApiOptions.NoOptions;
@@ -289,11 +288,6 @@ public class GameHelper implements GoogleApiClient.ConnectionCallbacks,
builder.addScope(Plus.SCOPE_PLUS_LOGIN);
}
if (0 != (mRequestedClients & CLIENT_APPSTATE)) {
builder.addApi(AppStateManager.API);
builder.addScope(AppStateManager.SCOPE_APP_STATE);
}
if (0 != (mRequestedClients & CLIENT_SNAPSHOT)) {
builder.addScope(Drive.SCOPE_APPFOLDER);
builder.addApi(Drive.API);