OpenTTD JGR: updated build files
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@@ -7,10 +7,10 @@ AppName="OpenTTD JGR"
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AppFullName=org.openttd.jgrpp
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# Application version code (integer)
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AppVersionCode=025281
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AppVersionCode=031500
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# Application user-visible version name (string)
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AppVersionName="0.25.2.81"
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AppVersionName="0.31.5"
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# Specify path to download application data in zip archive in the form 'Description|URL|MirrorURL^Description2|URL2|MirrorURL2^...'
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# If you'll start Description with '!' symbol it will be enabled by default, '!!' will also hide the entry from the menu, so it cannot be disabled
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@@ -20,7 +20,7 @@ AppVersionName="0.25.2.81"
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# You can specify Google Play expansion files in the form 'obb:main.12345' or 'obb:patch.12345' where 12345 is the app version for obb file
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# You can use .zip.xz archives for better compression, but you need to add 'lzma' to CompiledLibraries
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# Generate .zip.xz files like this: zip -0 -r data.zip your-data/* ; xz -8 data.zip
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AppDataDownloadUrl="!!Data files - 20 Mb|openttd-data-0.25.2-0.zip.xz^!!Config file|:.openttd/openttd.cfg:openttd-1.4.0.30.cfg^!!MIDI music support (18 Mb)|timidity.zip.xz|http://sourceforge.net/projects/libsdl-android/files/timidity.zip.xz^!!Internationalization files|icudt59l.zip.xz|http://sourceforge.net/projects/libsdl-android/files/icudt59l.zip.xz"
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AppDataDownloadUrl="!!Data files|openttd-data-0.31.5-0.zip.xz^!!MIDI music support|GeneralUser-GS-v1.471.sf2.zip.xz^!!Internationalization files|icudt62l.zip.xz"
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# Reset SDL config when updating application to the new version (y) / (n)
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ResetSdlConfigForThisVersion=y
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@@ -40,7 +40,7 @@ ScreenOrientation=h
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# Video color depth - 16 BPP is the fastest and supported for all modes, 24 bpp is supported only
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# with SwVideoMode=y, SDL_OPENGL mode supports everything. (16)/(24)/(32)
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VideoDepthBpp=16
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VideoDepthBpp=24
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# Enable OpenGL depth buffer (needed only for 3-d applications, small speed decrease) (y) or (n)
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NeedDepthBuffer=n
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@@ -269,12 +269,13 @@ APP_PLATFORM=
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# Specify architectures to compile, 'all' or 'y' to compile for all architectures.
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# Available architectures: armeabi-v7a arm64-v8a x86 x86_64
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MultiABI='arm64-v8a armeabi-v7a x86 x86_64'
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MultiABI='arm64-v8a'
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#MultiABI='arm64-v8a armeabi-v7a x86 x86_64'
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# Optional shared libraries to compile - removing some of them will save space
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# MP3 patents are expired, but libmad license is GPL, not LGPL
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# Available libraries: mad (GPL-ed!) sdl_mixer sdl_image sdl_ttf sdl_net sdl_blitpool sdl_gfx sdl_sound intl xml2 lua jpeg png ogg flac tremor vorbis freetype xerces curl theora fluidsynth lzma lzo2 mikmod openal timidity zzip bzip2 yaml-cpp python boost_date_time boost_filesystem boost_iostreams boost_program_options boost_regex boost_signals boost_system boost_thread glu avcodec avdevice avfilter avformat avresample avutil swscale swresample bzip2
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CompiledLibraries="c++_shared jpeg png freetype timidity expat fontconfig lzma lzo2 icui18n iculx icu-le-hb harfbuzz icudata icuuc"
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CompiledLibraries="c++_shared jpeg png freetype fluidsynth expat fontconfig lzma lzo2 icui18n iculx icu-le-hb harfbuzz icudata icuuc"
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# Application uses custom build script AndroidBuild.sh instead of Android.mk (y) or (n)
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CustomBuildScript=y
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@@ -298,7 +299,7 @@ AppSubdirsBuild=''
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AppBuildExclude=''
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# Application command line parameters, including app name as 0-th param
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AppCmdline='openttd -d 0 -b 16bpp-simple'
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AppCmdline='openttd -d 1'
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# Screen size is used by Google Play to prevent an app to be installed on devices with smaller screens
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# Minimum screen size that application supports: (s)mall / (m)edium / (l)arge
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@@ -314,7 +315,7 @@ AdmobTestDeviceId=
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AdmobBannerSize=
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# Google Play Game Services application ID, required for cloud saves to work
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GooglePlayGameServicesId=942284197278
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GooglePlayGameServicesId=
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# The app will open files with following extension, file path will be added to commandline params
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AppOpenFileExtension=''
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