Fixed freeze in fheroes2 when separate rendering thread is used
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@@ -23,13 +23,12 @@ AppTouchscreenKeyboardKeysAmount=0
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AppTouchscreenKeyboardKeysAmountAutoFire=0
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RedefinedKeysScreenKb="LCTRL M T H E C SPACE C S L"
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MultiABI=n
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AppVersionCode=229312
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AppVersionName="2293.12"
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AppVersionCode=231012
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AppVersionName="2310.12"
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CompiledLibraries="sdl_net sdl_mixer sdl_image sdl_ttf png intl"
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CustomBuildScript=n
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AppCflags='-finline-functions -O2 -DWITH_ZLIB -DWITH_MIXER -DWITH_XML -DWITH_IMAGE -DWITH_TTF -DWITH_AI=simple'
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AppLdflags=''
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AppSubdirsBuild='fheroes2/src/engine/* fheroes2/src/xmlccwrap/* fheroes2/src/fheroes2/ai fheroes2/src/fheroes2/ai/simple fheroes2/src/fheroes2/agg fheroes2/src/fheroes2/algorithm fheroes2/src/fheroes2/army fheroes2/src/fheroes2/battle2 fheroes2/src/fheroes2/castle fheroes2/src/fheroes2/dialog fheroes2/src/fheroes2/editor fheroes2/src/fheroes2/game fheroes2/src/fheroes2/gui fheroes2/src/fheroes2/heroes fheroes2/src/fheroes2/image fheroes2/src/fheroes2/kingdom fheroes2/src/fheroes2/maps fheroes2/src/fheroes2/monster fheroes2/src/fheroes2/network fheroes2/src/fheroes2/objects fheroes2/src/fheroes2/pocketpc fheroes2/src/fheroes2/resource fheroes2/src/fheroes2/spell fheroes2/src/fheroes2/system fheroes2/src/fheroes2/test'
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AppUseCrystaXToolchain=n
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AppCmdline='fheroes2 -d 500'
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ReadmeText='^You may press "Home" now - the data will be downloaded in background'
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@@ -1 +1 @@
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ballfield
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fheroes2
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