Fixed freeze in fheroes2 when separate rendering thread is used

This commit is contained in:
pelya
2011-03-03 18:31:27 +02:00
parent d00aef85b6
commit f1a2cd9cf3
5 changed files with 30 additions and 26 deletions

View File

@@ -23,13 +23,12 @@ AppTouchscreenKeyboardKeysAmount=0
AppTouchscreenKeyboardKeysAmountAutoFire=0
RedefinedKeysScreenKb="LCTRL M T H E C SPACE C S L"
MultiABI=n
AppVersionCode=229312
AppVersionName="2293.12"
AppVersionCode=231012
AppVersionName="2310.12"
CompiledLibraries="sdl_net sdl_mixer sdl_image sdl_ttf png intl"
CustomBuildScript=n
AppCflags='-finline-functions -O2 -DWITH_ZLIB -DWITH_MIXER -DWITH_XML -DWITH_IMAGE -DWITH_TTF -DWITH_AI=simple'
AppLdflags=''
AppSubdirsBuild='fheroes2/src/engine/* fheroes2/src/xmlccwrap/* fheroes2/src/fheroes2/ai fheroes2/src/fheroes2/ai/simple fheroes2/src/fheroes2/agg fheroes2/src/fheroes2/algorithm fheroes2/src/fheroes2/army fheroes2/src/fheroes2/battle2 fheroes2/src/fheroes2/castle fheroes2/src/fheroes2/dialog fheroes2/src/fheroes2/editor fheroes2/src/fheroes2/game fheroes2/src/fheroes2/gui fheroes2/src/fheroes2/heroes fheroes2/src/fheroes2/image fheroes2/src/fheroes2/kingdom fheroes2/src/fheroes2/maps fheroes2/src/fheroes2/monster fheroes2/src/fheroes2/network fheroes2/src/fheroes2/objects fheroes2/src/fheroes2/pocketpc fheroes2/src/fheroes2/resource fheroes2/src/fheroes2/spell fheroes2/src/fheroes2/system fheroes2/src/fheroes2/test'
AppUseCrystaXToolchain=n
AppCmdline='fheroes2 -d 500'
ReadmeText='^You may press "Home" now - the data will be downloaded in background'

View File

@@ -1 +1 @@
ballfield
fheroes2