SDL: bigger screen buttons touch area, smaller button images

This commit is contained in:
Sergii Pylypenko
2017-11-10 22:09:50 +02:00
parent 9f486346f1
commit f02e93636f
5 changed files with 39 additions and 15 deletions

View File

@@ -203,7 +203,7 @@ NonBlockingSwapBuffers=n
RedefinedKeys="SPACE RETURN NO_REMAP NO_REMAP SPACE ESCAPE"
# Number of virtual keyboard keys (currently 6 is maximum)
AppTouchscreenKeyboardKeysAmount=6
AppTouchscreenKeyboardKeysAmount=4
# Redefine on-screen keyboard keys to SDL keysyms - 6 keyboard keys + 4 multitouch gestures (zoom in/out and rotate left/right)
RedefinedKeysScreenKb="0 1 2 3 4 5 6 7 8 9"
@@ -222,7 +222,7 @@ RedefinedKeysScreenKbNames="0 1 2 3 4 5 6 7 8 9"
# 7 = SuperNintendo from RetroArch
# 8 = DualShock from RetroArch
# 9 = Nintendo64 from RetroArch
TouchscreenKeysTheme=4
TouchscreenKeysTheme=3
# Redefine gamepad keys to SDL keysyms, button order is:
# A B X Y L1 R1 L2 R2 LThumb RThumb Start Select Up Down Left Right