SDL: bigger screen buttons touch area, smaller button images
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@@ -203,7 +203,7 @@ NonBlockingSwapBuffers=n
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RedefinedKeys="SPACE RETURN NO_REMAP NO_REMAP SPACE ESCAPE"
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# Number of virtual keyboard keys (currently 6 is maximum)
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AppTouchscreenKeyboardKeysAmount=6
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AppTouchscreenKeyboardKeysAmount=4
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# Redefine on-screen keyboard keys to SDL keysyms - 6 keyboard keys + 4 multitouch gestures (zoom in/out and rotate left/right)
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RedefinedKeysScreenKb="0 1 2 3 4 5 6 7 8 9"
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@@ -222,7 +222,7 @@ RedefinedKeysScreenKbNames="0 1 2 3 4 5 6 7 8 9"
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# 7 = SuperNintendo from RetroArch
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# 8 = DualShock from RetroArch
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# 9 = Nintendo64 from RetroArch
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TouchscreenKeysTheme=4
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TouchscreenKeysTheme=3
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# Redefine gamepad keys to SDL keysyms, button order is:
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# A B X Y L1 R1 L2 R2 LThumb RThumb Start Select Up Down Left Right
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