SDL: fixed optimization flags for debug builds, I can finally run ndk-gdb because I've got a new phone yay
This commit is contained in:
@@ -8,7 +8,11 @@ LOCAL_C_INCLUDES := $(LOCAL_PATH) $(LOCAL_PATH)/../sdl-$(SDL_VERSION)/include $(
|
||||
$(LOCAL_PATH)/../mad/include $(LOCAL_PATH)/../flac/include $(LOCAL_PATH)/../ogg/include \
|
||||
$(LOCAL_PATH)/../vorbis/include $(LOCAL_PATH)/../tremor/include $(LOCAL_PATH)/../mikmod/include \
|
||||
$(LOCAL_PATH)/timidity
|
||||
LOCAL_CFLAGS := -O3 -DWAV_MUSIC -DOGG_MUSIC -DFLAC_MUSIC -DMOD_MUSIC -DMID_MUSIC -DUSE_TIMIDITY_MIDI
|
||||
LOCAL_CFLAGS := -DWAV_MUSIC -DOGG_MUSIC -DFLAC_MUSIC -DMOD_MUSIC -DMID_MUSIC -DUSE_TIMIDITY_MIDI
|
||||
|
||||
ifneq ($(NDK_DEBUG),1)
|
||||
LOCAL_CFLAGS += -O3 -DNDEBUG
|
||||
endif
|
||||
|
||||
LOCAL_CPP_EXTENSION := .cpp
|
||||
|
||||
|
||||
Reference in New Issue
Block a user