SDL: fixed optimization flags for debug builds, I can finally run ndk-gdb because I've got a new phone yay
This commit is contained in:
@@ -856,7 +856,7 @@ JAVA_EXPORT_NAME(DemoGLSurfaceView_nativeMotionEvent) ( JNIEnv* env, jobject t
|
||||
return;
|
||||
#endif
|
||||
|
||||
__android_log_print(ANDROID_LOG_INFO, "libSDL", "Motion event: %4d %4d action %d ptr %d, force %d radius %d", x, y, action, pointerId, force, radius);
|
||||
//__android_log_print(ANDROID_LOG_INFO, "libSDL", "Motion event: %4d %4d action %d ptr %d, force %d radius %d", x, y, action, pointerId, force, radius);
|
||||
|
||||
pointerId = BumpPointerId( pointerId );
|
||||
|
||||
|
||||
Reference in New Issue
Block a user