Fixed most of GFX bugs in Pachi
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@@ -335,7 +335,7 @@ void clean_player()
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oldplayerposreal.x = oldplayerpos.x + R_gamearea_x;
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oldplayerposreal.y = oldplayerpos.y + R_gamearea_y;
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SDL_BlitSurface(screenbak,&oldplayerpos,screen, &oldplayerposreal);
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//SDL_BlitSurface(screenbak,&oldplayerpos,screen, &oldplayerposreal);
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}
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void print_player()
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{
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