Fixed most of GFX bugs in Pachi
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@@ -206,7 +206,7 @@ void print_monsters()
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monsterposreal.x = monsterpos.x + R_gamearea_x;
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monsterposreal.y = monsterpos.y + R_gamearea_y;
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SDL_BlitSurface(screenbak, &oldmonsterpos, screen, &oldmonsterposreal);
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//SDL_BlitSurface(screenbak, &oldmonsterpos, screen, &oldmonsterposreal);
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SDL_BlitSurface(monsters, &monstersrc, screen, &monsterposreal);
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//SDL_UpdateRect(screen,oldmonsterposreal.x,oldmonsterposreal.y,M_w,M_h);
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//SDL_UpdateRect(screen,monsterposreal.x,monsterposreal.y,M_w,M_h);
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