Fixed most of GFX bugs in Pachi

This commit is contained in:
pelya
2010-10-28 17:22:28 +03:00
parent 7c1e6d0c62
commit e4cbc99367
8 changed files with 97 additions and 78 deletions

View File

@@ -206,7 +206,7 @@ void print_monsters()
monsterposreal.x = monsterpos.x + R_gamearea_x;
monsterposreal.y = monsterpos.y + R_gamearea_y;
SDL_BlitSurface(screenbak, &oldmonsterpos, screen, &oldmonsterposreal);
//SDL_BlitSurface(screenbak, &oldmonsterpos, screen, &oldmonsterposreal);
SDL_BlitSurface(monsters, &monstersrc, screen, &monsterposreal);
//SDL_UpdateRect(screen,oldmonsterposreal.x,oldmonsterposreal.y,M_w,M_h);
//SDL_UpdateRect(screen,monsterposreal.x,monsterposreal.y,M_w,M_h);