Fixed most of GFX bugs in Pachi
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@@ -102,7 +102,7 @@ void do_menu()
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if(menuvalue == 7) font = menufont1; else font = menufont;
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print_text(font, screen, 32, 32 ,305, menustartpos+(6*40), " EXIT");
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SDL_UpdateRect(screen, 300, 160, 240, 300);
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//SDL_UpdateRect(screen, 300, 160, 240, 300);
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}
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void menu_loop()
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@@ -119,15 +119,18 @@ void menu()
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float alpha=0;
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while(alpha<255)
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{
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alpha=intro_blit(background,0,0,800,600,alpha,200,0);
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delta_time();
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SDL_FillRect(screen, NULL, SDL_MapRGB(screen->format,0,0,0));
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alpha=intro_blit(background,0,0,800,600,alpha,200,0);
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SDL_Flip(screen);
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delta_time();
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}
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SDL_Flip(screen);
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menuvalue=1;
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while(gameexit==0 && startgame==0 && help==0 && hiscores==0)
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{
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SDL_BlitSurface(background, NULL, screen, NULL);
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menu_events();
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menu_loop();
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menu_loop();
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SDL_Flip(screen);
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}
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unload_menudata();
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stop_music();
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