Added GPL Arcade Volleyball sources
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96
project/jni/application/gav/gav-0.9.0/SoundMgr.cpp
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96
project/jni/application/gav/gav-0.9.0/SoundMgr.cpp
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/* -*- C++ -*- */
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/*
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GAV - Gpl Arcade Volleyball
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Copyright (C) 2002
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GAV team (http://sourceforge.net/projects/gav/)
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
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*/
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#include <sys/types.h>
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#include <sys/stat.h>
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#include <unistd.h>
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#include "SoundMgr.h"
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#ifdef AUDIO
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/* this should be synchronized with enum SND_* in global.h */
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char *sound_fnames[] = {
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"bounce.wav",
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"select.wav",
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"activate.wav",
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"score.wav",
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"victory.wav",
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"partialnet.wav",
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"fullnet.wav",
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"servicechange.wav",
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"playerhit.wav",
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"background_playing.wav",
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"background_menu.wav",
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NULL
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};
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SoundMgr::SoundMgr(const char *dir, const char *defdir)
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{
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memset(sounds, 0, sizeof(Sound *) * MAX_SOUNDS);
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const char *actualdir = dir?dir:defdir;
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struct stat sbuf;
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if ( dir && stat(dir, &sbuf) )
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actualdir = defdir;
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char fname[100];
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int sndidx = 0;
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for ( sndidx = SND_BOUNCE; sound_fnames[sndidx] && (sndidx <= SND_BACKGROUND_MENU);
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sndidx++ ) {
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sprintf(fname, "%s/%s", actualdir, sound_fnames[sndidx]);
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FILE *fp = fopen(fname, "r");
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if ( !fp ) continue;
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printf("sound: %s\n", fname);
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fclose(fp);
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sounds[sndidx] = new Sound();
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if ( sounds[sndidx]->loadSound(fname) ) {
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delete(sounds[sndidx]);
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sounds[sndidx] = NULL;
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}
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}
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nsounds = sndidx;
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}
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SoundMgr::~SoundMgr()
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{
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int sndidx = 0;
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for ( sndidx = SND_BOUNCE; (sndidx <= SND_PLAYERHIT); sndidx++ )
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if ( sounds[sndidx] )
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delete(sounds[sndidx]);
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}
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int SoundMgr::playSound(int which, bool loop) {
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if ( sounds[which] && configuration.sound )
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return sounds[which]->playSound(loop);
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else
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return 0;
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}
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void SoundMgr::stopSound(int which) {
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if ( sounds[which] && configuration.sound )
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sounds[which]->stopSound();
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}
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#endif
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