SDL: added keycodes for gamepad analog sticks to SDL_ANDROID_SetIndividualGamepadKeymap(), while API is still fresh
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@@ -225,11 +225,11 @@ RedefinedKeysScreenKbNames="0 1 2 3 4 5 6 7 8 9"
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TouchscreenKeysTheme=3
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# Redefine gamepad keys to SDL keysyms, button order is:
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# A B X Y L1 R1 L2 R2 LThumb RThumb Start Select Up Down Left Right
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RedefinedKeysGamepad="0 1 2 3 4 5 6 7 8 9"
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# A B X Y L1 R1 L2 R2 LThumb RThumb Start Select Up Down Left Right LThumbUp LThumbDown LThumbLeft LThumbRight RThumbUp RThumbDown RThumbLeft RThumbRight
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RedefinedKeysGamepad="0 1 2 3 4 5 6 7 8 9 j k UP DOWN LEFT RIGHT PAGEUP PAGEDOWN HOME END PLUS MINUS LEFTBRACKET RIGHTBRACKET"
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# Redefine keys for the second gamepad, same as the first gamepad if not set:
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RedefinedKeysSecondGamepad="q w e r t y u i o p a s d f g h"
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RedefinedKeysSecondGamepad="q w e r t y u i o p a s d f g h z x c v b n m COMMA"
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# Redefine keys for the third gamepad, same as the first gamepad if not set:
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RedefinedKeysThirdGamepad="F1 F2 F3 F4 F5 F6 F7 F8 F9 F10 F11 F12 F13 F14 F15 PRINT"
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