diff --git a/.gitmodules b/.gitmodules index 89cfc2304..9f4650dae 100644 --- a/.gitmodules +++ b/.gitmodules @@ -83,3 +83,6 @@ [submodule "project/jni/application/fheroes2/fheroes2"] path = project/jni/application/fheroes2/fheroes2 url = http://github.com/gerstrong/fheroes2plus.git +[submodule "project/jni/application/ninslash/src"] + path = project/jni/application/ninslash/src + url = git@github.com:pelya/Ninslash.git diff --git a/project/jni/application/ninslash/.gitignore b/project/jni/application/ninslash/.gitignore new file mode 100644 index 000000000..b48f9b63a --- /dev/null +++ b/project/jni/application/ninslash/.gitignore @@ -0,0 +1 @@ +/AndroidData diff --git a/project/jni/application/ninslash/AndroidAppSettings.cfg b/project/jni/application/ninslash/AndroidAppSettings.cfg new file mode 100644 index 000000000..aaf486b08 --- /dev/null +++ b/project/jni/application/ninslash/AndroidAppSettings.cfg @@ -0,0 +1,291 @@ +# The application settings for Android libSDL port + +# Specify application name (e.x. My Application) +AppName="Ninslash" + +# Specify reversed site name of application (e.x. com.mysite.myapp) +AppFullName=ninslash.com + +# Application version code (integer) +AppVersionCode=01600 + +# Application user-visible version name (string) +AppVersionName="0.1.6.00" + +# Specify path to download application data in zip archive in the form 'Description|URL|MirrorURL^Description2|URL2|MirrorURL2^...' +# If you'll start Description with '!' symbol it will be enabled by default, other downloads should be selected by user from startup config menu +# If the URL in in the form ':dir/file.dat:http://URL/' it will be downloaded as binary BLOB to the application dir and not unzipped +# If the URL does not contain 'http://' it is treated as file from 'project/jni/application/src/AndroidData' dir - +# these files are put inside .apk package by build system +# You can specify Google Play expansion files in the form 'obb:main.12345' or 'obb:patch.12345' where 12345 is the app version, first associated with the file +AppDataDownloadUrl="!!Game data|data.zip" + +# Reset SDL config when updating application to the new version (y) / (n) +ResetSdlConfigForThisVersion=n + +# Delete application data files when upgrading (specify file/dir paths separated by spaces) +DeleteFilesOnUpgrade="libsdl-DownloadFinished-0.flag" + +# Here you may type readme text, which will be shown during startup. Format is: +# Text in English, use \\\\n to separate lines (that's four backslashes)^de:Text in Deutsch^ru:Text in Russian^button:Button that will open some URL:http://url-to-open/ +ReadmeText='' + +# libSDL version to use (1.2/1.3/2.0) +LibSdlVersion=1.2 + +# Specify screen orientation: (v)ertical/(p)ortrait or (h)orizontal/(l)andscape +ScreenOrientation=h + +# Video color depth - 16 BPP is the fastest and supported for all modes, 24 bpp is supported only +# with SwVideoMode=y, SDL_OPENGL mode supports everything. (16)/(24)/(32) +VideoDepthBpp=24 + +# Enable OpenGL depth buffer (needed only for 3-d applications, small speed decrease) (y) or (n) +NeedDepthBuffer=n + +# Enable OpenGL stencil buffer (needed only for 3-d applications, small speed decrease) (y) or (n) +NeedStencilBuffer=n + +# Try to use GLES 2.x context - will revert to GLES 1.X if unsupported by device +# you need this option only if you're developing 3-d app (y) or (n) +NeedGles2=y + +# Use glshim library for provide OpenGL 1.x functionality to OpenGL ES accelerated cards (y) or (n) +UseGlshim= + +# Application uses software video buffer - you're calling SDL_SetVideoMode() without SDL_HWSURFACE and without SDL_OPENGL, +# this will allow small speed optimization. Enable this even when you're using SDL_HWSURFACE. (y) or (n) +SwVideoMode=n + +# Application video output will be resized to fit into native device screen (y)/(n) +SdlVideoResize=n + +# Application resizing will keep 4:3 aspect ratio, with black bars at sides (y)/(n) +SdlVideoResizeKeepAspect=n + +# Do not allow device to sleep when the application is in foreground, set this for video players or apps which use accelerometer +InhibitSuspend=y + +# Create Android service, so the app is less likely to be killed while in background +CreateService= + +# Application does not call SDL_Flip() or SDL_UpdateRects() appropriately, or draws from non-main thread - +# enabling the compatibility mode will force screen update every 100 milliseconds, which is laggy and inefficient (y) or (n) +CompatibilityHacksForceScreenUpdate=n + +# Application does not call SDL_Flip() or SDL_UpdateRects() after mouse click (ScummVM and all Amiga emulators do that) - +# force screen update by moving mouse cursor a little after each click (y) or (n) +CompatibilityHacksForceScreenUpdateMouseClick=n + +# Application initializes SDL audio/video inside static constructors (which is bad, you won't be able to run ndk-gdb) (y)/(n) +CompatibilityHacksStaticInit=n + +# On-screen Android soft text input emulates hardware keyboard, this will only work with Hackers Keyboard app (y)/(n) +CompatibilityHacksTextInputEmulatesHwKeyboard=n + +# Built-in text input keyboards with custom layouts for emulators, requires CompatibilityHacksTextInputEmulatesHwKeyboard=y +# 0 or empty - standard Android keyboard +# 1 - Simple QWERTY keyboard, no function keys, no arrow keys +# 2 - Commodore 64 keyboard +# 3 - Amiga keyboard +# 4 - Atari800 keyboard +TextInputKeyboard= + +# Hack for broken devices: prevent audio chopping, by sleeping a bit after pushing each audio chunk (y)/(n) +CompatibilityHacksPreventAudioChopping=n + +# Hack for broken apps: application ignores audio buffer size returned by SDL (y)/(n) +CompatibilityHacksAppIgnoresAudioBufferSize=n + +# Hack for VCMI: preload additional shared libraries before aplication start +CompatibilityHacksAdditionalPreloadedSharedLibraries="" + +# Hack for Free Heroes 2, which redraws the screen inside SDL_PumpEvents(): slow and compatible SDL event queue - +# do not use it with accelerometer/gyroscope, or your app may freeze at random (y)/(n) +CompatibilityHacksSlowCompatibleEventQueue=n + +# Save and restore OpenGL state when drawing on-screen keyboard for apps that use SDL_OPENGL +CompatibilityHacksTouchscreenKeyboardSaveRestoreOpenGLState=n + +# Application uses SDL_UpdateRects() properly, and does not draw in any region outside those rects. +# This improves drawing speed, but I know only one application that does that, and it's written by me (y)/(n) +CompatibilityHacksProperUsageOfSDL_UpdateRects= + +# Application uses mouse (y) or (n), this will show mouse emulation dialog to the user +AppUsesMouse=y + +# Application needs two-button mouse, will also enable advanced point-and-click features (y) or (n) +AppNeedsTwoButtonMouse=n + +# Right mouse button can do long-press/drag&drop action, necessary for some games (y) or (n) +# If you disable it, swiping with two fingers will send mouse wheel events +RightMouseButtonLongPress=n + +# Show SDL mouse cursor, for applications that do not draw cursor at all (y) or (n) +ShowMouseCursor=n + +# Screen follows mouse cursor, when it's covered by soft keyboard, this works only in software video mode (y) or (n) +ScreenFollowsMouse=n + +# Generate more touch events, by default SDL generates one event per one video frame, this is useful for drawing apps (y) or (n) +GenerateSubframeTouchEvents=n + +# Force relative (laptop) mouse movement mode, useful when both on-screen keyboard and mouse are needed (y) or (n) +ForceRelativeMouseMode=n + +# Show on-screen dpad/joystick, that will act as arrow keys (y) or (n) +AppNeedsArrowKeys=n + +# On-screen dpad/joystick will appear under finger when it touches the screen (y) or (n) +# Joystick always follows finger, so moving mouse requires touching the screen with other finger +FloatingScreenJoystick=n + +# Application needs text input (y) or (n), enables button for text input on screen +AppNeedsTextInput=y + +# Application uses joystick (y) or (n), the on-screen DPAD will be used as joystick 0 axes 0-1 +# This will disable AppNeedsArrowKeys option +AppUsesJoystick=y + +# Application uses second on-screen joystick, as SDL joystick 0 axes 2-3 (y)/(n) +AppUsesSecondJoystick=y + +# Application uses third on-screen joystick, as SDL joystick 0 axes 20-21 (y)/(n) +AppUsesThirdJoystick=n + +# Application uses accelerometer (y) or (n), the accelerometer will be used as joystick 1 axes 0-1 and 5-7 +AppUsesAccelerometer=n + +# Application uses gyroscope (y) or (n), the gyroscope will be used as joystick 1 axes 2-4 +AppUsesGyroscope=n + +# Application uses orientation sensor (y) or (n), reported as joystick 1 axes 8-10 +AppUsesOrientationSensor=n + +# Use gyroscope to move mouse cursor (y) or (n), it eats battery, and can be disabled in settings, do not use with AppUsesGyroscope setting +MoveMouseWithGyroscope=n + +# Application uses multitouch (y) or (n), multitouch events are passed as SDL_JOYBALLMOTION events for the joystick 0 +AppUsesMultitouch=n + +# Application records audio (it will use any available source, such a s microphone) +# API is defined in file SDL_android.h: int SDL_ANDROID_OpenAudioRecording(SDL_AudioSpec *spec); void SDL_ANDROID_CloseAudioRecording(void); +# This option will add additional permission to Android manifest (y)/(n) +AppRecordsAudio=n + +# Application needs to access SD card. Always disable it, unless you want to access user photos and downloads. (y) / (n) +AccessSdCard=n + +# Application needs Internet access. If you disable it, you'll have to bundle all your data files inside .apk (y) / (n) +AccessInternet=y + +# Immersive mode - Android will hide on-screen Home/Back keys. Looks bad if you invoke Android keyboard. (y) / (n) +ImmersiveMode=y + +# Application implements Android-specific routines to put to background, and will not draw anything to screen +# between SDL_ACTIVEEVENT lost / gained notifications - you should check for them +# rigth after SDL_Flip(), if (n) then SDL_Flip() will block till app in background (y) or (n) +# This option is reported to be buggy, sometimes failing to restore video state +NonBlockingSwapBuffers=n + +# Redefine common hardware keys to SDL keysyms +# BACK hardware key is available on all devices, MENU is available on pre-ICS devices, other keys may be absent +# SEARCH and CALL by default return same keycode as DPAD_CENTER - one of those keys is available on most devices +# Use word NO_REMAP if you want to preserve native functionality for certain key (volume keys are 3-rd and 4-th) +# Keys: TOUCHSCREEN (works only when AppUsesMouse=n), DPAD_CENTER/SEARCH, VOLUMEUP, VOLUMEDOWN, MENU, BACK, CAMERA +RedefinedKeys="SPACE RETURN NO_REMAP NO_REMAP" + +# Number of virtual keyboard keys (currently 6 is maximum) +AppTouchscreenKeyboardKeysAmount=3 + +# Redefine on-screen keyboard keys to SDL keysyms - 6 keyboard keys + 4 multitouch gestures (zoom in/out and rotate left/right) +RedefinedKeysScreenKb="PAGEDOWN SPACE TAB" + +# Names for on-screen keyboard keys, such as Fire, Jump, Run etc, separated by spaces, they are used in SDL config menu +RedefinedKeysScreenKbNames="Next_weapon Jump Show_scores" + +# On-screen keys theme +# 0 = Ultimate Droid by Sean Stieber (green, with cross joystick) +# 1 = Simple Theme by Beholder (white, with cross joystick) +# 2 = Sun by Sirea (yellow, with round joystick) +# 3 = Keen by Gerstrong (multicolor, with round joystick) +# 4 = Retro by Santiago Radeff (red/white, with cross joystick) +# 5 = GameBoy from RetroArch +# 6 = PlayStation from RetroArch +# 7 = SuperNintendo from RetroArch +# 8 = DualShock from RetroArch +# 9 = Nintendo64 from RetroArch +TouchscreenKeysTheme=2 + +# Redefine gamepad keys to SDL keysyms, button order is: +# A B X Y L1 R1 L2 R2 LThumb RThumb +RedefinedKeysGamepad="RETURN PAGEDOWN TAB T SPACE RCTRL RETURN RCTRL SPACE PAGEDOWN" + +# How long to show startup menu button, in msec, 0 to disable startup menu +StartupMenuButtonTimeout=3000 + +# Menu items to hide from startup menu, available menu items: +# SettingsMenu.OkButton SettingsMenu.DummyMenu SettingsMenu.MainMenu SettingsMenuMisc.DownloadConfig SettingsMenuMisc.OptionalDownloadConfig SettingsMenuMisc.AudioConfig SettingsMenuMisc.VideoSettingsConfig SettingsMenuMisc.ShowReadme SettingsMenuMisc.GyroscopeCalibration SettingsMenuMisc.CommandlineConfig SettingsMenuMisc.ResetToDefaultsConfig SettingsMenuMouse.MouseConfigMainMenu SettingsMenuMouse.DisplaySizeConfig SettingsMenuMouse.LeftClickConfig SettingsMenuMouse.RightClickConfig SettingsMenuMouse.AdditionalMouseConfig SettingsMenuMouse.JoystickMouseConfig SettingsMenuMouse.TouchPressureMeasurementTool SettingsMenuMouse.CalibrateTouchscreenMenu SettingsMenuKeyboard.KeyboardConfigMainMenu SettingsMenuKeyboard.ScreenKeyboardSizeConfig SettingsMenuKeyboard.ScreenKeyboardDrawSizeConfig SettingsMenuKeyboard.ScreenKeyboardThemeConfig SettingsMenuKeyboard.ScreenKeyboardTransparencyConfig SettingsMenuKeyboard.RemapHwKeysConfig SettingsMenuKeyboard.RemapScreenKbConfig SettingsMenuKeyboard.ScreenGesturesConfig SettingsMenuKeyboard.CustomizeScreenKbLayout SettingsMenuKeyboard.ScreenKeyboardAdvanced +HiddenMenuOptions='SettingsMenuMisc.OptionalDownloadConfig SettingsMenuMouse.DisplaySizeConfig' + +# Menu items to show at startup - this is Java code snippet, leave empty for default +# new SettingsMenuMisc.ShowReadme(), (AppUsesMouse \&\& \! ForceRelativeMouseMode \? new SettingsMenuMouse.DisplaySizeConfig(true) : new SettingsMenu.DummyMenu()), new SettingsMenuMisc.OptionalDownloadConfig(true), new SettingsMenuMisc.GyroscopeCalibration() +# Available menu items: +# SettingsMenu.OkButton SettingsMenu.DummyMenu SettingsMenu.MainMenu SettingsMenuMisc.DownloadConfig SettingsMenuMisc.OptionalDownloadConfig SettingsMenuMisc.AudioConfig SettingsMenuMisc.VideoSettingsConfig SettingsMenuMisc.ShowReadme SettingsMenuMisc.GyroscopeCalibration SettingsMenuMisc.CommandlineConfig SettingsMenuMisc.ResetToDefaultsConfig SettingsMenuMouse.MouseConfigMainMenu SettingsMenuMouse.DisplaySizeConfig SettingsMenuMouse.LeftClickConfig SettingsMenuMouse.RightClickConfig SettingsMenuMouse.AdditionalMouseConfig SettingsMenuMouse.JoystickMouseConfig SettingsMenuMouse.TouchPressureMeasurementTool SettingsMenuMouse.CalibrateTouchscreenMenu SettingsMenuKeyboard.KeyboardConfigMainMenu SettingsMenuKeyboard.ScreenKeyboardSizeConfig SettingsMenuKeyboard.ScreenKeyboardDrawSizeConfig SettingsMenuKeyboard.ScreenKeyboardThemeConfig SettingsMenuKeyboard.ScreenKeyboardTransparencyConfig SettingsMenuKeyboard.RemapHwKeysConfig SettingsMenuKeyboard.RemapScreenKbConfig SettingsMenuKeyboard.ScreenGesturesConfig SettingsMenuKeyboard.CustomizeScreenKbLayout SettingsMenuKeyboard.ScreenKeyboardAdvanced +FirstStartMenuOptions='' + +# Minimum amount of RAM application requires, in Mb, SDL will print warning to user if it's lower +AppMinimumRAM=0 + +# GCC version, or 'clang' for CLANG +NDK_TOOLCHAIN_VERSION=clang + +# Specify architectures to compile, 'all' or 'y' to compile for all architectures. +# Available architectures: armeabi armeabi-v7a x86 mips arm64-v8a +MultiABI='armeabi-v7a' + +# Optional shared libraries to compile - removing some of them will save space +# MP3 support by libMAD is encumbered by patents and libMAD is GPL-ed +# Available libraries: mad (GPL-ed!) sdl_mixer sdl_image sdl_ttf sdl_net sdl_blitpool sdl_gfx sdl_sound intl xml2 lua jpeg png ogg flac tremor vorbis freetype xerces curl theora fluidsynth lzma lzo2 mikmod openal timidity zzip bzip2 yaml-cpp python boost_date_time boost_filesystem boost_iostreams boost_program_options boost_regex boost_signals boost_system boost_thread glu avcodec avdevice avfilter avformat avresample avutil swscale swresample bzip2 +CompiledLibraries="sdl_image freetype glu" + +# Application uses custom build script AndroidBuild.sh instead of Android.mk (y) or (n) +CustomBuildScript=n + +# Aditional CFLAGS for application +AppCflags='-O2 -flto' + +# Aditional C++-specific compiler flags for application, added after AppCflags +AppCppflags='' + +# Additional LDFLAGS for application +AppLdflags='-lEGL -flto' + +# If application has headers with the same name as system headers, this option tries to fix compiler flags to make it compilable +AppOverlapsSystemHeaders=n + +# Build only following subdirs (empty will build all dirs, ignored with custom script) +AppSubdirsBuild='src/src src/src/base/system.c src/src/engine src/src/engine/client src/src/engine/shared src/src/engine/external/pnglite src/src/engine/external/wavpack src/src/engine/external/json-parser src/src/game src/src/game/client/* src/src/game/editor src/src/game/generated/protocol.cpp src/src/game/generated/client_data.cpp' + +# Exclude these files from build +AppBuildExclude='' + +# Application command line parameters, including app name as 0-th param +AppCmdline='' + +# Screen size is used by Google Play to prevent an app to be installed on devices with smaller screens +# Minimum screen size that application supports: (s)mall / (m)edium / (l)arge +MinimumScreenSize=n + +# Your AdMob Publisher ID, (n) if you don't want advertisements +AdmobPublisherId=n + +# Your AdMob test device ID, to receive a test ad +AdmobTestDeviceId= + +# Your AdMob banner size (BANNER/FULL_BANNER/LEADERBOARD/MEDIUM_RECTANGLE/SMART_BANNER/WIDE_SKYSCRAPER/FULL_WIDTH:Height/Width:AUTO_HEIGHT/Width:Height) +AdmobBannerSize= + +# Google Play Game Services application ID, required for cloud saves to work +GooglePlayGameServicesId= + diff --git a/project/jni/application/ninslash/AndroidPreBuild.sh b/project/jni/application/ninslash/AndroidPreBuild.sh new file mode 100755 index 000000000..af7f259fe --- /dev/null +++ b/project/jni/application/ninslash/AndroidPreBuild.sh @@ -0,0 +1,57 @@ +#!/bin/sh + +LOCAL_PATH=`dirname $0` +LOCAL_PATH=`cd $LOCAL_PATH && pwd` + +cd $LOCAL_PATH/src + +[ -n "`find datasrc/*.py -cnewer src/game/generated/protocol.cpp 2>&1`" ] && { +echo "Building autogenerated files" +python --version > /dev/null 2>&1 || { echo "Error: no Python installed" ; exit 1 ; } + +mkdir -p src/game/generated +python datasrc/compile.py network_source > src/game/generated/protocol.cpp +python datasrc/compile.py network_header > src/game/generated/protocol.h +python datasrc/compile.py client_content_source > src/game/generated/client_data.cpp +python datasrc/compile.py client_content_header > src/game/generated/client_data.h +python datasrc/compile.py server_content_source > src/game/generated/server_data.cpp +python datasrc/compile.py server_content_header > src/game/generated/server_data.h + +python scripts/cmd5.py src/engine/shared/protocol.h src/game/generated/protocol.h src/game/tuning.h src/game/gamecore.cpp src/game/generated/protocol.h > src/game/generated/nethash.cpp +} + +[ -n "`find data *.txt *.cfg -cnewer ../AndroidData/data.zip 2>&1`" ] && { +echo "Archiving data" +mkdir -p ../AndroidData +zip -r ../AndroidData/data.zip data *.txt *.cfg >/dev/null +} + +for ARCH in armeabi-v7a x86; do + [ -e ../AndroidData/binaries-$ARCH.zip ] && continue + rm -rf teeworlds_srv + mkdir -p objs + # server-sources.txt generated by running bam server_release 2>&1 | tee build.log + # and parsing logs with grep -o ' [^ ]*[.]cp\?p\?' build.log | grep -v /zlib/ > ../server-sources.txt + echo "Building teeworlds_srv for $ARCH" + env BUILD_EXECUTABLE=1 NO_SHARED_LIBS=1 ../../setEnvironment-$ARCH.sh \ + sh -c ' + OBJS= + for F in `cat ../server-sources.txt`; do + dirname objs/$F.o | xargs mkdir -p + echo $F + OBJS="$OBJS objs/$F.o" + $CXX $CFLAGS -fno-exceptions -fno-rtti --std=c++11 -flto -Wall -DCONF_RELEASE -I src -c $F -o objs/$F.o || exit 1 + done + echo Linking teeworlds_srv + $CXX $CFLAGS -fno-exceptions -fno-rtti $LDFLAGS -pie -flto -pthread -o teeworlds_srv $OBJS || exit 1 + $STRIP --strip-unneeded teeworlds_srv + ' || exit 1 + cp teeworlds_srv bin-$ARCH/ + cd bin-$ARCH + zip ../../AndroidData/binaries-$ARCH.zip * + cd .. +done + +cp -f logo.png ../AndroidData/ + +exit 0 diff --git a/project/jni/application/ninslash/icon.png b/project/jni/application/ninslash/icon.png new file mode 120000 index 000000000..41e20552e --- /dev/null +++ b/project/jni/application/ninslash/icon.png @@ -0,0 +1 @@ +src/data/texasmask.png \ No newline at end of file diff --git a/project/jni/application/ninslash/readme.txt b/project/jni/application/ninslash/readme.txt new file mode 100644 index 000000000..7104071e5 --- /dev/null +++ b/project/jni/application/ninslash/readme.txt @@ -0,0 +1,11 @@ +Quick compilation guide for Debian/Ubuntu (Windows is not supported, MacOsX should be okay though): +Download SDL Git repo from https://github.com/pelya/commandergenius, +install latest Java, Android SDK, Android NDK, and "ant" tool (sudo apt-get install ant openjdk-8-jdk), +then launch commands: + git submodule update --init project/jni/application/ninslash/src + rm project/jni/application/src # ignore the error + ln -s ninslash project/jni/application/src + ./changeAppSettings.sh -a + android update project -p project -t android-23 + ./build.sh +That should do it. diff --git a/project/jni/application/ninslash/server-sources.txt b/project/jni/application/ninslash/server-sources.txt new file mode 100644 index 000000000..ddc25d6b9 --- /dev/null +++ b/project/jni/application/ninslash/server-sources.txt @@ -0,0 +1,77 @@ + src/engine/shared/engine.cpp + src/engine/shared/kernel.cpp + src/engine/shared/network_server.cpp + src/engine/shared/compression.cpp + src/engine/shared/config.cpp + src/engine/shared/jobs.cpp + src/engine/shared/huffman.cpp + src/engine/shared/network.cpp + src/engine/shared/datafile.cpp + src/engine/shared/masterserver.cpp + src/engine/shared/econ.cpp + src/engine/shared/stream.cpp + src/engine/shared/network_console.cpp + src/engine/shared/memheap.cpp + src/engine/shared/console.cpp + src/engine/shared/network_console_conn.cpp + src/engine/shared/ringbuffer.cpp + src/engine/shared/linereader.cpp + src/engine/shared/netban.cpp + src/engine/shared/mapchecker.cpp + src/engine/shared/map.cpp + src/engine/shared/network_client.cpp + src/engine/shared/storage.cpp + src/engine/shared/demo.cpp + src/engine/shared/packer.cpp + src/engine/shared/snapshot.cpp + src/engine/shared/network_conn.cpp + src/engine/shared/filecollection.cpp + src/base/system.c + src/engine/server/register.cpp + src/engine/server/server.cpp + src/game/gamecore.cpp + src/game/localization.cpp + src/game/collision.cpp + src/game/astar.cpp + src/game/layers.cpp + src/game/pathfinding.cpp + src/game/generated/nethash.cpp + src/game/generated/protocol.cpp + src/game/server/eventhandler.cpp + src/game/server/ai.cpp + src/game/server/gameworld.cpp + src/game/server/gamecontroller.cpp + src/game/server/ai/tdm_ai.cpp + src/game/server/ai/dm_ai.cpp + src/game/server/ai/texas_ai.cpp + src/game/server/entity.cpp + src/game/server/gamemodes/texasrun.cpp + src/game/server/gamemodes/tdm.cpp + src/game/server/gamemodes/ctf.cpp + src/game/server/gamemodes/dm.cpp + src/game/server/gamemodes/base.cpp + src/game/server/entities/spinlaser.cpp + src/game/server/entities/powerupper.cpp + src/game/server/entities/building.cpp + src/game/server/entities/pickup.cpp + src/game/server/entities/character.cpp + src/game/server/entities/character.cpp + src/game/server/entities/character.cpp + src/game/server/entities/character.cpp + src/game/server/entities/character.cpp + src/game/server/entities/laser.cpp + src/game/server/entities/lightning.cpp + src/game/server/entities/deathray.cpp + src/game/server/entities/monster.cpp + src/game/server/entities/flag.cpp + src/game/server/entities/bomb.cpp + src/game/server/entities/arrow.cpp + src/game/server/entities/electro.cpp + src/game/server/entities/superexplosion.cpp + src/game/server/entities/smokescreen.cpp + src/game/server/entities/turret.cpp + src/game/server/entities/projectile.cpp + src/game/server/entities/staticlaser.cpp + src/game/server/player.cpp + src/game/server/gamecontext.cpp + src/game/generated/server_data.cpp diff --git a/project/jni/application/ninslash/src b/project/jni/application/ninslash/src new file mode 160000 index 000000000..ec8223f1e --- /dev/null +++ b/project/jni/application/ninslash/src @@ -0,0 +1 @@ +Subproject commit ec8223f1e2f895cb852cc972b7e2fbde4d5a9b46