SDL: new option HideSystemMousePointer for hiding Android system mouse pointer when USB mouse is used, tested only on emulator so might not work at all
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@@ -7,10 +7,10 @@ AppName="Ninslash"
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AppFullName=ninslash.com
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# Application version code (integer)
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AppVersionCode=02523
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AppVersionCode=02625
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# Application user-visible version name (string)
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AppVersionName="0.2.5.23"
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AppVersionName="0.2.6.25"
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# Specify path to download application data in zip archive in the form 'Description|URL|MirrorURL^Description2|URL2|MirrorURL2^...'
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# If you'll start Description with '!' symbol it will be enabled by default, other downloads should be selected by user from startup config menu
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@@ -54,8 +54,8 @@ NeedGles2=y
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# you need this option only if you're developing 3-d app (y) or (n)
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NeedGles3=n
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# Use glshim library for provide OpenGL 1.x functionality to OpenGL ES accelerated cards (y) or (n)
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UseGlshim=
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# Use gl4es library for provide OpenGL 1.x functionality to OpenGL ES accelerated cards (y) or (n)
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UseGl4es=
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# Application uses software video buffer - you're calling SDL_SetVideoMode() without SDL_HWSURFACE and without SDL_OPENGL,
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# this will allow small speed optimization. Enable this even when you're using SDL_HWSURFACE. (y) or (n)
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@@ -186,6 +186,9 @@ AccessInternet=y
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# Immersive mode - Android will hide on-screen Home/Back keys. Looks bad if you invoke Android keyboard. (y) / (n)
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ImmersiveMode=y
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# Hide Android system mouse cursor image when USB mouse is attached (y) or (n) - the app must draw it's own mouse cursor
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HideSystemMousePointer=y
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# Application implements Android-specific routines to put to background, and will not draw anything to screen
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# between SDL_ACTIVEEVENT lost / gained notifications - you should check for them
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# rigth after SDL_Flip(), if (n) then SDL_Flip() will block till app in background (y) or (n)
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@@ -263,13 +266,13 @@ CompiledLibraries="sdl_image freetype glu"
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CustomBuildScript=n
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# Aditional CFLAGS for application
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AppCflags='-O2 -Werror=format -isystem jni/application/src/src/src/base/android' # -flto
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AppCflags='-O2 -Werror=format -isystem jni/application/src/src/src/base/android'
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# Aditional C++-specific compiler flags for application, added after AppCflags
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AppCppflags='-std=c++11'
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# Additional LDFLAGS for application
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AppLdflags='-lEGL' # -flto
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AppLdflags='-lEGL'
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# If application has headers with the same name as system headers, this option tries to fix compiler flags to make it compilable
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AppOverlapsSystemHeaders=n
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