Moved to SDL 1.3, it compiles but DOES NOT WORK, audio is disabled

This commit is contained in:
pelya
2010-05-20 14:39:14 +03:00
parent 10b4aa0250
commit d8efb80536
921 changed files with 152559 additions and 151926 deletions

View File

@@ -1,6 +1,6 @@
/*
SDL - Simple DirectMedia Layer
Copyright (C) 1997-2009 Sam Lantinga
Copyright (C) 1997-2010 Sam Lantinga
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
@@ -25,14 +25,15 @@
#include "SDL_stdinc.h"
/** @file SDL_main.h
* Redefine main() on Win32 and MacOS so that it is called by winmain.c
/**
* \file SDL_main.h
*
* Redefine main() on some platforms so that it is called by SDL.
*/
#if defined(__WIN32__) || \
(defined(__MWERKS__) && !defined(__BEOS__)) || \
defined(__MACOS__) || defined(__MACOSX__) || \
defined(__SYMBIAN32__) || defined(QWS)
defined(__SYMBIAN32__) || defined(__IPHONEOS__)
#ifdef __cplusplus
#define C_LINKAGE "C"
@@ -40,67 +41,56 @@
#define C_LINKAGE
#endif /* __cplusplus */
/** The application's main() function must be called with C linkage,
/**
* \file SDL_main.h
*
* The application's main() function must be called with C linkage,
* and should be declared like this:
* @code
* #ifdef __cplusplus
* extern "C"
* #endif
* int main(int argc, char *argv[])
* {
* }
* @endcode
* \code
* #ifdef __cplusplus
* extern "C"
* #endif
* int main(int argc, char *argv[])
* {
* }
* \endcode
*/
#define main SDL_main
/** The prototype for the application's main() function */
/**
* The prototype for the application's main() function
*/
extern C_LINKAGE int SDL_main(int argc, char *argv[]);
/** @name From the SDL library code -- needed for registering the app on Win32 */
/*@{*/
/* From the SDL library code -- needed for registering the app on Win32 */
#ifdef __WIN32__
#include "begin_code.h"
#ifdef __cplusplus
/* *INDENT-OFF* */
extern "C" {
/* *INDENT-ON* */
#endif
/** This should be called from your WinMain() function, if any */
extern DECLSPEC void SDLCALL SDL_SetModuleHandle(void *hInst);
/** This can also be called, but is no longer necessary */
extern DECLSPEC int SDLCALL SDL_RegisterApp(char *name, Uint32 style, void *hInst);
/** This can also be called, but is no longer necessary (SDL_Quit calls it) */
/**
* This can be called to set the application class at startup
*/
extern DECLSPEC int SDLCALL SDL_RegisterApp(char *name, Uint32 style,
void *hInst);
extern DECLSPEC void SDLCALL SDL_UnregisterApp(void);
#ifdef __cplusplus
/* *INDENT-OFF* */
}
/* *INDENT-ON* */
#endif
#include "close_code.h"
#endif
/*@}*/
/** @name From the SDL library code -- needed for registering QuickDraw on MacOS */
/*@{*/
#if defined(__MACOS__)
#include "begin_code.h"
#ifdef __cplusplus
extern "C" {
#endif
/** Forward declaration so we don't need to include QuickDraw.h */
struct QDGlobals;
/** This should be called from your main() function, if any */
extern DECLSPEC void SDLCALL SDL_InitQuickDraw(struct QDGlobals *the_qd);
#ifdef __cplusplus
}
#endif
#include "close_code.h"
#endif
/*@}*/
#endif /* Need to redefine main()? */
#endif /* _SDL_main_h */
/* vi: set ts=4 sw=4 expandtab: */