diff --git a/src/fileio/CExeFile.cpp b/src/fileio/CExeFile.cpp index 869d21b12..4404ccbdf 100644 --- a/src/fileio/CExeFile.cpp +++ b/src/fileio/CExeFile.cpp @@ -17,6 +17,7 @@ using namespace std; CExeFile::CExeFile(int episode, const std::string& datadirectory) { m_episode = episode; m_datadirectory = datadirectory; + if(m_datadirectory != "") m_datadirectory += "/"; m_data = NULL; } @@ -29,6 +30,7 @@ bool CExeFile::readData() std::string filename = "data/" + m_datadirectory + "keen" + itoa(m_episode) + ".exe"; std::ifstream File(filename.c_str(),ios::binary); + // TODO: If Exe-file wasn't detected, make the program quit somehow, or it crashes if(!File) return false; diff --git a/src/fileio/CPatcher.cpp b/src/fileio/CPatcher.cpp index 2c9091b4f..353c850ad 100644 --- a/src/fileio/CPatcher.cpp +++ b/src/fileio/CPatcher.cpp @@ -15,6 +15,7 @@ CPatcher::CPatcher(int episode, int version,unsigned char *data, const std::stri m_version = version; m_data = data; m_datadirectory = datadir; + if(m_datadirectory != "") m_datadirectory += "/"; } CPatcher::~CPatcher() { diff --git a/src/fileio/CTileLoader.cpp b/src/fileio/CTileLoader.cpp index d11b261c8..63657f317 100644 --- a/src/fileio/CTileLoader.cpp +++ b/src/fileio/CTileLoader.cpp @@ -96,7 +96,6 @@ bool CTileLoader::load() if(!setProperOffset()) return false; - //TileProperty = (int**) malloc(1000*sizeof(int*)); TileProperty = new int*[1000]; for(i = 0 ; i < 1000 ; i++) diff --git a/src/map.cpp b/src/map.cpp index 1b3887fa7..c79613d33 100644 --- a/src/map.cpp +++ b/src/map.cpp @@ -149,7 +149,6 @@ int i,x,c; animtiles[AnimTileInUse[(((x<<4)+mapxstripepos)&511)>>4][y>>4]].slotinuse = 0; AnimTileInUse[(((x<<4)+mapxstripepos)&511)>>4][y>>4] = 0; } - //if (tiles[c].isAnimated) if ( TileProperty[c][ANIMATION] > 1 ) { // we just drew an animated tile which we will now register diff --git a/src/menu.cpp b/src/menu.cpp index 9c14b65af..6bd427931 100644 --- a/src/menu.cpp +++ b/src/menu.cpp @@ -163,9 +163,7 @@ bool loadStartMenu(stCloneKeenPlus *pCKP) // Show me the games you detected! for( int i=0 ; i < pCKP->numGames ; i++ ) - { GamesMenu->addOptionText(pCKP->GameData[i].Name); - } GamesMenu->animateDialogBox(true);